AggieJohn

AggieJohn

Joined Member # 2448361
0 Posts 0 Replies 10,800 Reputation

This look like a interesting mod. Where did you get your inspiration for it? Kind of reminds me of Harry Turtledove's alternate history where aliens invade the Earth during WWII and the Axis and Allies are forced to work together. If this has nothing to do with that you should consider it cause I think it would work really good with you model all the factions are the same and you can add the Alien lizards in. Ohh another question, why is it the fifth not fourth Reich? <br/

29 Replies 12,375 Views

[quote] You can import your own ship models to the game using the Forge Tools (which we're going to release). [/quote] I like that. Does inch me closer to buying it but what about faction customization in the single player mode. See that is like my favorite part of GalCiv2. You guy did such a great j

29 Replies 29,291 Views

Hay if stardock's pushing the release date back can they add a few more options to game setup. Mainly I speak of relations to other factions. Right now you can setup relations to other factions, ie ally, warm, close, at war and so on. Can we set it up so that you can make other factions allied to each other and so on.

93 Replies 65,520 Views

When it comes to our favorite scifi ships. I wonder how hard it would be for Stardock to get say paramount and fox and the scifi channel to allow them the rights to create ship parts inspired from Star Trek, Star Wars, and Battlestar Galactica. I would pay a reasonable rate for that. Figure they cut them in on that action and everyone wins. They could add it as a little store tied to the library where you could download packs maybe even include some faction pics or animations. <br/

126 Replies 197,977 Views

1. Yeah I agree, noun verb thing would be a nice addition and one I surprised they have not done already doesnt seem to be a tricky issue or anything. 2. I totally agree. I have mentioned it before. Not only would new goverments like communism be neat but how a bout changing the tech tree. I hate that I have to go from empire to republic to federation. I mean really if I am evil do I really want to be a Evil federation? I say keep the governments and add some new ones and have eac

21 Replies 12,524 Views

I like a couple of ideals already thrown around. Civil War in your faction though I would like to see it triggered by low happyness in your population. Attached to that might be a call for cruisade, which would be a population call for war, the benefit would be if you do you get a massive production bonus to build ships for the war effort and if you dont then moral is hurt in your population. I figure it could be a call to take a specific planet or a general war either way. Also a great pers

228 Replies 165,400 Views

You know normally I would say Jan, but in this case December is fine with me. I have always liked the fact that when you buy a game from stardock your not really buying a game but more a membership to a ever growing game. This game has been patched and updated alot of times and were not just taking the standard bug fixing patches but rather new content and graphic updates the expansions in a sense were huge patches that added tons of new content so either way I feel that by Jan the game will h

166 Replies 106,351 Views

I total agree with the need to change the ground combat screen. though I would really love to see more than just a new face on it. I mean I am not asking Stardock to reinvent the wheel or anything but some neat changes like having the battle be effected by teched researched. I think the example before was plasma weapons and your troops guns change and are more effective. I also think that the invasion tactics should be shown, like to see what the micro bot attack would look like. <

246 Replies 175,757 Views

Sounds neat. Perhaps they could be a tech tree. Say regular ones which your enimies can see but are still good cause there more and likely to go around which funnels them toward strong points less risk damage unless them have anti mine weapons on their ships. An upgrade would be cloaked or disguished mines (self expanitory). Then perhaps self replicating mines which inflict tons of damage and are hard to destroy. I think they could be either deployed by a miner or perhaps be deployed between

20 Replies 16,444 Views

An excellent idea. Would be even cooler considering all the events it could cause. Satellite hits space city event. Solar rays mutate population of space city, could be a military bonus. Ground city collapses event. Ground population turns blue and beings eating above ground population, but increases production rates. Would also like to see more issues with population such as crime and poverty. Where is the welfare center, police centers, prison facilities, Red light di

18 Replies 11,065 Views

Yeah I agree, I like the idea of more space things. nebulas are a must really what kind of self repsecting space game doesnt have them. Though I would like more options. Ship option- cloaking Space option sensor feilds, a set of scaning lines that can detect cloaked ships. Space option, defensive grids. What this could be would be would be say red lines with pods on it (look like a neckless or something) that connect your miltary stations in a chain creating a fro

22 Replies 13,637 Views

I second stormweaver's comments. I dont think that I would be still working on my mod right now had it not been for the help I have recieved from Stefan and the I mod site.

10 Replies 8,149 Views

Yeah I second improved ground combat graphics and maybe even customazation if possible. totally agree with the government statements. I dont like how there is line like that, as if to say yeah your evil but dont you want to research star democracy? Uhh no I am evil. There should be levels of government say better forms of Imperial rule for evil factions. Say something like War cheif ---> Military dictator ---> Emperor and so on. Good guys and neutrals could have

19 Replies 17,283 Views

Yeah I love the idea of a seige, unless your planet has defense. You think about a planet being a fort. Without sheild or defenses a fleet could bombard a planet at will until surrender, also cut off resources coming in via blockade. But with sheilds, its a planet it has enough supplies to hold almost forever. Thus you need a ground assult to take out the defense, think of Hoth in the Empire strikes back. I do think that the seige/bombardment tactic should take its toll of the planets quali

7 Replies 5,625 Views

You need a program like 3d max or gmax and the x file exporter and perhaps the importer for the file type that the orginal file is. There is also a tutoral over at the i mod site that gives more details i believe.

2 Replies 1,937 Views

Yeah I like that idea alot. Now in the game there is a race stance right. The yor like you or dont depnding on the game. however if you think about not all the plaents under a factions rule are going to feel the same way. Yeah the Captial planet will most likely be totally loyal and in line with the race's view but what about that colony way out there. They might like you more thus the whole cultural superiority move. What I purpose is that planets have a gradent from t

7 Replies 5,625 Views

Sounds intresting. What is the special aspects of the new hulls? if it simplely build point numbers or just straight up boasts such as plus 1 speed or defense or something.

3 Replies 3,564 Views

Hay Foxthree, Good work. Have you given any thought in joining forces. I have been able to convert ships from the clone wars into the game. You seem to have a good grasp of media files and data work. We could work together to make a pretty good total conversion???

7 Replies 3,889 Views

The falcon definately. Just need to find a good model from a creator willing to let me convert it. The death star, I am waiting to see if that terror star can be reactived for GC II. Cause I figure that if its not a super weapon that whats the point.

47 Replies 31,193 Views

@dragoon To answer yor question about doing more ships from different sources. It all depends. If there sources of willing artists willing to allow me to use their works and that such works are not too high in poly counts, then absolutely. I still have a few more star wars ships out their I would like to add, if I could find them, plus a few of evillejedi's models that I couldnt get to work yet, and I am a huge Star Trek TOS and Battlestar galactica new series fan. So who

47 Replies 31,193 Views

Yeah you have to take them out of the folders. I put them in folders so one could pick and chose which ones you want to use. The thrusters may over lap from time to time cause many of the models share the same thruster. Now as far as which gfx folder. I have always put them in the DL folder not the DA but I do not know that it would effect anything either way. They should so up as a blank hull. Now your using the Republic pack right? Check the last number of each x file

47 Replies 31,193 Views

@William K. Walker You need to stick all the files in gfx/models folder. Well except the picture that I included so you could see a ingame shot of it. As far as working with other mods, well.... technically they are generic as is S99 means that they are used by all factions. So in theory they would work with a mod unless that mod radically changed the game to the point that the hulls are really different or something. Again this is in theory of course I never try the B5 mod. I d

47 Replies 31,193 Views

Here are a few more picks. Do note that all the files are the same name this time so you have to change them from say s99_small_0 to what ever you want. That is more or less a generic place holder. [URL=http://img176.imageshack.us/my.php?image=cruiserjh1.jpg] [/URL] [URL=http://img176.imageshack.us/my.php?image=iwingxu5.jpg] [/URL] [URL=h

47 Replies 31,193 Views