Well yes but the good news is that the Warlords models are still here. Evillejedi put them out there for public use, ironically for EAW not GCII but hay whatever. The trick is finding people who know how to convert them to xfiles and can put on hard points.
AggieJohn
Well in all fairness, we dont even have a full star wars, star trek, BattleStar Galactica, or major scifi converstions yet. Perhaps when they are done then we can work on other mods.
Engines dont bother me to much. Travel speed is not a problem. Battleships are the fastest ships in fleets. Smaller ships are more maneoverable that is there advantage. As far as guns I agree that certain weapons should be for certain hulls. Ithink the problem is that hulls are not specific enough. Really the game is all battleships just small ones to huge ones. We assume that tiny hulls are fighters or scouts and huge hulls are battleships but there is no small hull advantag
I with Citizen Pmutzu on this one there should be some long term effect like a addition moral bonus or loyality bonus which could reflect itself in increased income or military support. The whole catch more flies with honey than vinagor idea. Perhap it should effect cultural dominace. In that that planet stays loyal when confronted with a culturally superior faction.
I dont know about the surrender being a bad thing. It seems to me that they surrender to the lesser of two evils. I know I was part of a three way alliance my tow allies were aggressively attacking another race while I stayed behind them going for the tech victory. When things got ugly the losing faction surrendered to me. Reminded me of the Germans who tried to surrender to the Allies rather than the Russians. I mean I had excelent diplomacy and was respected by all and was a "good" race.
You might have a better chance once some of the ship models have been released. This mod might be a good ideal to many people. Think about it. It is hard to create upwards of ten complete races based on one scifi theme...ie star wars or star trek. But together you get to skim off the cream of each.
Yeah I could see that. I think that would be a fun mod but alot of work unless all the various mod groups came together for one uber project.
I think the three types of weapons in GC II are fine for star wars. Lasers-turbolasers and so on just get rid of phasers and so on. Missles are in star wars and the projectile weapons would be photon launchers tech. The real trick would be the hulls. An X-wing or tie is not just a small or tiny hull. They are fighters which have the advanatage of maneover, especially the tie with no armor or shields. We would need to create the balance
Lord Zardoz is right about the question being about maneover vs speed. A capital ship is often way faster than a fighter but, one it takes longer to accellerate and two it cant change directions as easy. Also you have to consider the advantage of a fighter which is avoidance. fighter had no real protection from enemy fire instead they try to make you miss them. Meanwhile big ships try to improve fire solutions or improved aim and tracking to hit fa
Ok, let me first start off by saying I think this game is great but everything can be improved on. So I wanted to dreate a post to sare some thoughts for either a mod, expansion or GC III. (These ideals are based on a discussion that a co-worker friend and I had about this game) Races ideal: Custom races The ideal is that when you pick a custom race you get to pick the evolutionary chain your people desend from. Mammal
Hello everyone, I am new to the Galactic Civs II community and I have to say this game was recomended to me by a co worker and I wasnt sure if it would be good or not. I am more a real time not turn based gamer. But WOW this game is really good. Be that said I have really gotten into the creating of ship designs and hunting down modded ships like Star Wars ships and Star Trek ships. And I have not been successful in finding a location to
EvilleJedi , I think I speak for everyone when I say thank you for your work. I know modding is often rewardless work with people complaining that it is takening to long or something they want is not in there. I am also glad to hear from you on this subject. I think the tones of the community were ones of concerns that this project had died or something. As far as releasing anything. Do what you feel best. I looking foward to using you