davidt0504

davidt0504

Joined Member # 3228480
0 Posts 0 Replies 9,090 Reputation

If there are posts about this already, feel free to direct me to those. I've been using Sins Galaxy Forge for years now but I've never really gotten extremely good at it. * First a tangent - Are there any advanced tutorials out there for Galaxy Forge? * Is there anyway to have a titan already spawned from the beginning of the game using Galaxy Forge? I know that you can add frigates/cruisers/capitals as well as tactical and logistic structures to the

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Can anyone get me a link for harpo9999's map updater for old sins galaxy forge maps to make them compatible with current rebellion?

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Yes, thank you :) I found it. Its kinda different from the old one. I guess I'll have to get used to it lol Do you have a link for the map updater though? I had dozens of maps I spent probably hundreds of hours on.

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I recently bought a new laptop and got rebellion during the recent steam sale. I'm trying to find where to get rebellion compatible maps and the rebellion galaxy forge. I also want to update old maps to current compatibility

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I really like that idea, of course, I hated how long it took sheilds to restore, I'm not sure if it is cannon or not but it seems like if sovereign's shields get hit hard, it will take ten-twenty minutes to get back to full. I think that the refit operations at the factories should not only repair hull but also restore shields.

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I'm not exactly sure how the 2gig limit works but i'm just going to surmise that the more stuff you have on screen the faster it will minidump. So if I'm playing on a map that has 100+ planets and a mod that is already at 1.5-.6 gig will that make my play more difficult? Because I pretty much only play sins on large maps.

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I know that Stress has mentioned many times that the mod is a TNG only pretty much but I know there have also been a few exceptions, and species 8472 were, in my opinion, one of the only good things voyager did. I loved the unique idea of the bioships and if you could implement them as "ships of the week" like you'd talked about then that would be awesome.

5,100 Replies 12,686,912 Views

[quote who="Whiskey144" reply="1710" id="2971943"] Quoting davidt0504, reply 1709can you guys make a mini mod and add some star wars planet types in? Please? This is one of the most "mood breakers" as malanthor put it. I hate not having coruscant or endor or manaan or any of these other archetype planets show up. SVN Beta. Get it. Learn it. Love it. At least that's what I've heard.[/quote] What exactly is that?

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I think the Mass Effect series is perfect for a mod for Sins. A few ideas I have. (first of all consider waiting until Rebellion and using the new I think called titan ships as the Reaper model) - Remodel wormholes to Mass Relays - New Planet types that fit with planets found on the galaxy map and have a citadel and omega planet type - Use the galaxy maps from all 3 games to make a giant map that comes with the mod - Have 3 factions: Alliance, Council Races, an

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