If there are posts about this already, feel free to direct me to those. I've been using Sins Galaxy Forge for years now but I've never really gotten extremely good at it. * First a tangent - Are there any advanced tutorials out there for Galaxy Forge? * Is there anyway to have a titan already spawned from the beginning of the game using Galaxy Forge? I know that you can add frigates/cruisers/capitals as well as tactical and logistic structures to the
davidt0504
Is there a version for rebellion 1.8?
Can anyone get me a link for harpo9999's map updater for old sins galaxy forge maps to make them compatible with current rebellion?
Yes, thank you :) I found it. Its kinda different from the old one. I guess I'll have to get used to it lol Do you have a link for the map updater though? I had dozens of maps I spent probably hundreds of hours on.
Also, I just looked in the folder under my games in my documents and there is a galaxy forge folder but no galaxy forge app.
Do you have a link where I can get the fan made tool?
I recently bought a new laptop and got rebellion during the recent steam sale. I'm trying to find where to get rebellion compatible maps and the rebellion galaxy forge. I also want to update old maps to current compatibility
Well I've seen mods that have research for increased phase speed, just add some tech upgrade to set the phase speed at your desired speed. Have it very cheap possibly.
awesome, didn't realize there was a more current thread on this mod.
Could you provide a link? Also what would this gain them? Mods aren't infringing on any BSG product and can only boost interest in the series.
i'm sure this is an issue that is well known but I wanted to bring it up since I haven't seen it mentioned anywhere. Could you fix the ships to say i.e. Sovereign Class instead of Sovereign Class Class?
maybe keep the shield restore rate the same but give the refit operations at spacedock a giant boost to shield restore rate, like pulling them back up faster than the current hull restore rate, within like a minute maybe.
I really like that idea, of course, I hated how long it took sheilds to restore, I'm not sure if it is cannon or not but it seems like if sovereign's shields get hit hard, it will take ten-twenty minutes to get back to full. I think that the refit operations at the factories should not only repair hull but also restore shields.
Okay thanks for the answer, btw I really hope that if there is anything in store for rebellion it will be awhile in the works, 1) diplomacy is the perfect mix for Star Trek. 2) there is still so much stuff left that can be done with the current build
I'm not exactly sure how the 2gig limit works but i'm just going to surmise that the more stuff you have on screen the faster it will minidump. So if I'm playing on a map that has 100+ planets and a mod that is already at 1.5-.6 gig will that make my play more difficult? Because I pretty much only play sins on large maps.
Awesome, glad to hear that even with a mod that could have the appearance of being near completion you guys still have tons of stuff in store for us!
I know there is a lot on you guys plate in terms of things your getting into the mod but just a pure curiosity question, which I know I and others have asked before but I just wanted to get a renewed idea of where this stands. Plans for new planet types? Just what are the plans on new planet types?
I know that Stress has mentioned many times that the mod is a TNG only pretty much but I know there have also been a few exceptions, and species 8472 were, in my opinion, one of the only good things voyager did. I loved the unique idea of the bioships and if you could implement them as "ships of the week" like you'd talked about then that would be awesome.
http://images2.wikia.nocookie.net/__cb20050927154018/memoryalpha/en/images/c/c6/Voyager_shields.jpg http://images1.wikia.nocookie.net/__cb20090720115910/memoryalpha/en/images/2/2a/Cadderon_force_field.jpg <a href="http://images2.wikia.nocookie.net/
is there anyway to give the shields a more trekkie look?
I wanna beta test :)
[quote who="Whiskey144" reply="1710" id="2971943"] Quoting davidt0504, reply 1709can you guys make a mini mod and add some star wars planet types in? Please? This is one of the most "mood breakers" as malanthor put it. I hate not having coruscant or endor or manaan or any of these other archetype planets show up. SVN Beta. Get it. Learn it. Love it. At least that's what I've heard.[/quote] What exactly is that?
can you guys make a mini mod and add some star wars planet types in? Please? This is one of the most "mood breakers" as malanthor put it. I hate not having coruscant or endor or manaan or any of these other archetype planets show up.
any reason that the research pacts shouldn't work? like the AI won't accept them but will continually reject over and over again. And when they offer a pact, I can accept but they will renig in seconds
I think the Mass Effect series is perfect for a mod for Sins. A few ideas I have. (first of all consider waiting until Rebellion and using the new I think called titan ships as the Reaper model) - Remodel wormholes to Mass Relays - New Planet types that fit with planets found on the galaxy map and have a citadel and omega planet type - Use the galaxy maps from all 3 games to make a giant map that comes with the mod - Have 3 factions: Alliance, Council Races, an