davidt0504

davidt0504

Joined Member # 3228480
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[quote who="just_jim" reply="2228" id="2901707"] Quoting Major Stress, reply 2226The Borg are intentionally overpowered. This was our plan from day one. Especially for Diplomacy. The Borg are meant to be balanced vs all four other factions combined, and if you let them tech up then they are meant to be unstopable. This turns the game into beat the clock along with forcing you to make allies to defeat the borg. Things havent went exactly as planned, but we are ironing out the flaws. Some

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itd be great if all of these mass effect mods scattered across the sins forums just pulled their efforts

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this mod will be great once we have more to work with. I'm guessing we're gonna see more ship conflict in me3 since the reapers kinda have to be taken on with ships it would seem. I would love this to become realized. I would love to have a mass effect mod for sins, it'd be perfect if done right. Only wish we could animate the ship models for the reapers and some of the other ships like the normandy sr1 when she does a jump but i dont think thats possible.

153 Replies 97,096 Views

this mod will be great once we have more to work with. I'm guessing we're gonna see more ship conflict in me3 since the reapers kinda have to be taken on with ships it would seem. I would love this to become realized. I would love to have a mass effect mod for sins, it'd be perfect if done right. Only wish we could animate the ship models for the reapers and some of the other ships like the normandy sr1 when she does a jump but i dont think thats possible.

153 Replies 97,096 Views

yeah, i found that out, but I don't see what file he's talking about. I've searched through all the folders and there is no galaxyscenariodef file, but either way when I opened up the maps that are included nova's download the "new" planet types do not show up, which usually leads to immediate defeat due to not having a home planet

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