how about the A Team with the original cast brought back. that and Airwolf. im only mostly kidding though. they are remaking Night Rider and finished the BSG remake. I bet some of the oldy but goody shows will be retread in the near future too.
DauntlessAnsible
seems that i am here at work. the day is 1/10th over. and i am falling asleep. why? i dont get it. im drinking a nasty coke product, considering coffee and even a walk through the mall 7 stories below me. anyone else sleepy? maybe I need SoaSE on my work desktop.
great now im feeling left out since i never used an amiga. :( i do remember playing the heck out of an apple IIe though. i ran through a half dozen games or so and eventually found Print Shop. that was probably my first experience with a desktop publishing program.
https://forums.sinsofasolarempire.com/173883
at most they should only improve upon what is published. as stated above i also expect fixes for long standing v1 issues. why give away expansion pack material when we are willing to buy it...just dont gouge us stardockers ;)
i do not, but it sounds kinda like a driver problem. there are some other threads where people (including me) have had trouble 7 series nvidia cards. you may want to check your driver version and read through some of the other posts like this one... https://forums.sinsofasolarempire.com/312610 and https://forums.sinsofasolarempire.com/176162
this may be in the wrong area, but i will see if i can help. did you download the game or purchase it in a store? a downloaded copy may have been corrupted during the download. redownload and try again. do other applications install? ie the SoaSE demo. if you purchased in a store, i would take it back to the store and say it is defective and get another copy. if it continues to fail, then there is an incompatibility somewhere. i would need to know more about your sy
my wife would probably like me to go computer free for 18 years :D one of my first turn based strategy games was on the C64. Defender of the Crown. There was a problem with the game that caused it to crash just before i would win. Eventually i would play it so my enemy would have 1 or 2 territories left and i would just build up everything. hours if not days were poured into that game. it would also crash on me if i saved the priceness. fun times.
i said this before in another thread or another site. in the 80's when computer gaming took off and companies like EA started earning profits, even the best copy protection was crackable. i even remember having programs that were specifically designed to crack copy protection. today the companies are trying to restrict this more and more and their revenues are decreasing. yet still the crackers are out there. plus there is so much resentment now coming from those that buy the progra
why do americans always get blamed? everyone be happy and move here. there are lots of houses on the market.
definately do not be affraid of the amount of info the game can have. i was winning since my first game so saying "steep learning curve" in a review is a bit dramatic. this game is playable on many levels and can be enjoyed in many ways.
/me looks at the 17" CRT on his desk
woot i was right. +1 for noobies
hyperiums.com its this without the graphics in a mmo.
either a campaign or a well established canon that would need to be followed. the current back story is fun but it lacks a certain amount of depth. im sure it was intentional, but there really isnt enough there to build a complete story framework without inventing a lot of content. trek and starwars books are a dime a dozen because there is so much to pull from. i cant image how difficult it would be to form a complete novel length story from the original material.
probably just because the tutorials are forced fed from the game. the game itself runs great on many system even older ones.
could be that the path to the star and\or path through the worm holes havent been charted yet. without the phase lanes being charted by scouts or w/e then the ai couldnt auto nav.
i believe the "choice" the dev was describing was more of what to do and when. a new empire cannot be built solely on planets with lots of factories. and fleets cant be built on planets that solely have research stations. but you need to have both and know how to manage them to be most effective with not only your resources but also with time. the game gives us the choice to us a planet in many different ways. changing how slots work would limit the flexibilty of planets especially
game! is just an attempt by amd to retain their dwindling gamer population. too little too late. 3 years ago that marketing ploy would have been a hit. now, most of us have moved to core2 processors. and ati...what can i say. i loved my 32mb rage 2 card. it had lastest for nearly 10 years of solid hard use. but the drivers were never quite right and ati ended life on the line before it could be properly fixed. so now i run on the solid nvidia\intel combo.
many of the original games had no protection and were insainly popular. the largest game publishers are quickly becoming their own worst enemies. if they continue to push the restrictions on games then eventually it drives away the players.
i simply continue to enjoy the fact that the people that called me the gauntlet of nerd/geek/dork etc. are still working in fast food or warehousing and i am at a major financial institution developing software. and i am happily married with a kid while they haven't be able to hold a relationship for more than a weekend.
recently as TEC against the AI on a medium random map, I used culture stations on planet near the front. i was forced into a defensive posture by having two computers directly attaching my empire. i held my planets and by the time i rallied my fleets and went on the offensive again i walked into 5 or 6 planets that had rebelled due to my culture influence. so the rest of the game was a cake walk. definately use culture. if for no other reason but to give the game something special.
yeah the rally feature is pretty good. you can set RP's as points in space, planets or fleets. maybe even more than that, but these three are all I use. if you need ships faster than what a single factory can chunk out, try two factos at the same planet. this is useful especially when setup behind a line so you can quickly deliver reinforcements to your fronts (against AI this works. i would guess a human player would find the ship yard planets and wipe them out easily.) fo
make full auto weaps a special ability that drains antimatter. otherwise i would never play tec again for the annoying gun sounds that are constantly firing.
im a little new as well, but here is what i know within the game capabilities... 1. Guarding ships/structures & 2. Patrolling within designated way points you can select ships\strike craft to hold a position. the ai will move them to engage unless you specify hold position. against the computer i will often set planet based strike craft near the arrival points outside the grav well. this helps them to engage more quickly. its not a "guard" or "patrol" order but it e