happens to me too. my system is pretty close to yours. some things that have helped me besides the obvious of playing smaller maps is to reduce the fleet size. This will cut back on the number of ships the AI is using. Fewer ships = fewer calculations.
DauntlessAnsible
fleet naming would be nice.
[quote]Reply #98 Callum99 Member No.3,072,448 Karma0 June 27, 2008 17:27:56 OMG MAKE THIS PLZ, BATTLESTAR GALACTICA IS AWSOME.[/quote] can't say i disagree that the mod would be fun :)
1) the game is cheap. $30 or $40 for the CD at Target. A lot better than Warcraft or something else that charges you $50 to $60 and then you pay to play online. 2) post 457 talks about itunes other music websites....soo......ya. 3) true copy protection is on its way. its just a matter of time. and all the ouin ouin about it will just make the production companies push the copy protection technology out sooner.
you can "stack" the ships, but a minimize feature would be really great. especially for those of us with lower resolution screens.
nuke power is what 20% of the US grid right now? its carbon clean, but the waste is aweful. i suppose we can just ship it to france or something. clean\cheap energy freaks are buzzing on wind and tidal turbines right now. that would work out if enough realestate is dedicated to it. to get the enegy topic back on track... the question is do we wait as a society for the fossile fuels to be used up, or do we embrace a new energy tech in urban and suburban areas so the fossile
"Hydrogen fuel cells are still far beyond our technological ability" are you so sure? fuel cell technology is there. its ready to be mass produced. probably in the next 3 to 5 years we will see production level vechicles from every major manufacturer. what we are lacking is infrastructure. most americans arent thinking about it. the reason is that demand will build the infrastructure as its needed. do you think gas stations were on every corner in 1910?
rafi, only the very first cap is free. if you loose all your caps, you still have to pay for the next one. another note of the vasari tech. in the higher stages, it allows the collection of resources of defeated ships and structures. the way i read it, as your fleet wipes out planets, you get a small income bonus as things die.
[quote]Used 10 LC's with 4 Sovas 6 Kols 4 Dunovs and 2 Akkn's, most effective cap fleet i've ever used/ thoughts?[/quote] i would switch 1 akkan for a marza. worst case senario you keep a colony frig a planet behind where ever you fleet may be. im also assuming you have other frigs and cruisers in the mix. you definately want some repair ships in there along with a set of LRMs. A few light frigs or heavy cruisers would help keep the fire off your caps for a few minutes. :)
in other words, get the long jump research done. then send a ship to your star. once it is there, zoom out and tell the ship to go to the other star. now that a ship has gone between the stars, you can select a ship anywhere in your galaxy and send it to the star or another scouted planet in the other galaxy. same as what Iztok said, but with a few more words. :)
dunno if it has to wait for sins2 but i would like to see a planet ability of some kind. ie the home world already acts as an alligence focal point. i want to upgrade a planet to "research base" status or "shipyard" status. these bought bonuses would enhance research or production kinda like the artifacts do. it would make planets other than the home worlds much more valuable to humans and ai.
there is another thread here with more specific directions, but the game cannot be transferred. you would need totally uninstall sins and then give him your impulse account.
one thing i have been trying lately is a mixed force 5:1 bombers to fighters. I will generally make sure the fighters stay near my fleet to engage bad guy bombers. mean while most of my bombers will go off to attack tactical structures. it has been working pretty well against the ai so far.
poor guy sounds bitter. im betting he lost to a someone spamming long range frigats.
the TEC colony ship make me laugh. tell it to attack something. its almost whiney.
i generally take them as well. i will dump the cash into the exploration first since it cannot be lost if the planet falls. if i can hold the planet for a couple of minutes then i will up everything else and build a standard set of structures.
space ponies!
wow lots of different strats here. i beat the achievement on a random small map as tec. i scrapped my frig factory first thing as my cap factory was being built. my first ship was an akkan. i researched a couple of weapon upgrades and then the cap ship limit upgrade. my second ship was a kol i think. then a sova. this gave me a nice set of strike craft and and some other useful abilities. i took worlds and heavily defended them with tactical goodies. i continued to research w
nice work :)
[quote]Stars: Not quite sure how that would work unless you wanted to create some kind of star forge maybe.[/quote] how about a "Star Dock" that would allow cap ships to park and recharge their antimater at 2x the star's bonus rate. hehe...stardock.
i finally won. many many hours later. my computer was crawling while dealing with the battle calculations and ship movements. red ended up as my closest ally. pink was my biggest enemy. i killed off orange and and every other ai except green which red killed off early on. basically the war continued to stall until i managed to build up a reserve fleet of lrms. i added a couple of repair and carrier crusiers to the mix. when pink attacked with a small fleet i brought this
i like to go in with the main fleet. wipe out the ships, then move my fleet on leaving 6 to 8 light carriers to take out the cannons. then either a single cap or siege ships to finish off the base. this way i dont have to think about it. just leave the carriers parked outside the grav well and the bombers do all the work.
ok here is the situation... i dont know if i really need help or tips, or just some encouragement large single star map. 2 hard ai, 2 med, 3 low, and me as TEC. i am ranked as 1 in most areas. 2 in a couple, and 3rd in fleet. mainly becaues my fleets are constantly committed and dying. i have about 50% of all my techs researched. i am slowly replacing light frigs with heavy cruisers. idk how many caps at this point. but there is 1 carrie
since nothing in the game is exactly to scale it would be difficult to estimate how the people in the ships see the time.
most people generally will only kill off the pirates for the experience gain on their cap ships. the base itself isnt worth much. something of an exploit is to fly in, take out everything and leave the base. then the pirates will reinforce. at which time you can fly back in and kill everything. its a vicious cycle.