DanNeely

DanNeely

Joined Member # 2465507
0 Posts 0 Replies 8,900 Reputation

IF your manufacturing budget goes to zero because you're too deeply in debt, the manufacturing timeline shows all players as being zeroed out that turn.

126 Replies 56,079 Views

While trading for money, at times the ammount dialog appears showing only "1' or "10" instead of "100". PRessing the up/down buttons, do adjust from 100 , and the AIs yes/no descision is based on 100 as well.

126 Replies 56,079 Views

Full error log from the movies update attempt below. -- [Application] ---------------------------------------------------- Name: Stardock Central Path: D:\Program Files\Stardock\SDCentral Version: 2.32.398, build: 129 -- [System Information] --------------------------------------------- Platform: Microsoft Windows Windows XP, 5.1.2600 Service Pack 2 Display: NVIDIA GeForce 6800 GS Driver Version: 8.4.2.1 System Dir: C:\WINDOWS\system3

0 Replies 2,919 Views

Maybe we just didn't play the game for long enough for the memory 'bug' to take a hold. That was it on my end, frequent restarts due to new patches, combined with playing in a med galaxy for the whole time. Ti took me a week in a large before the slowdown got significant enough that I looked at what was going on in the taskmangler.

15 Replies 24,021 Views

I know this is kind of topic but is there anyway to cap population without destroying a farm? Possibly some type of bar or button to stop growth even if you have extra food. Probably not included in the game now but does anyone else think this could be a nice feature possibly in the future versions? Without it seems like the high food resource tiles are pretty much a waste

13 Replies 6,281 Views

Alfonse, I agree this is only a priority three,or possibly two issue, depending on how much of the user base has 512megs or less of ram, but I haven't ran across any CTDs since the official patch came out. Anyway form the link SuperGeek provided the devs are taking this issue seriously, and it's personally gratifying that I managed to correctly guess what type of memory problem was going on.

10 Replies 6,474 Views

No, simply wrong. The price is coming out because you no longer have to fit it out with costly psionic shredders. Let's make this clear: every upgrade, you remove every part and replace them Cheap weapons > expensive weapons. Your argument lacks any logic. Yes, new weapons, but they're a lot cheaper than buying a new stock of expensive old weapons.

22 Replies 10,503 Views

Initiative was a factor in ship design in Stars! and it could make a huge difference if you had 2 powerful ships. I think initiative was controlled by ship speed though. Dont recall so I might have to fire it up again. Been a while hehe Actaully speed was the one factor in Stars! that didn't affect init. Hulls had a base init (bigger ships ha

40 Replies 18,712 Views

Yeah I don't get what you're saying either. So the final total of the third is less than the second? Isn't that expected since you're using cheaper parts? It also figures in other things such as changing weapon type, def vs offense, etc and I believe it has some added cost built in. IN the first upgrade I'm buying 5x new engines, 1x new armor,

22 Replies 10,503 Views

Why would you leave the game running for *days*? Just exit the game when done for the day and then relaunch and you should be all set. I'd harbor a guess that just about any program left running for days at a time will start to eat up memory. 30-45s alt tab time on a large vs 2m+ to load, and a similar price to shut down. My pc's always on, s

10 Replies 6,474 Views

I've had my copy of GC2 open playing a large game since 1.1 came out. Over the last few days I've noticed alt-tabbing back and forth was taking progessively longer. Finally after the last time I tabbed back tonight I saw a note that windows had enlarged my page file. Task manager showed ~5-600mb in use by various processes (GC2 ~- 300m) and a commit charge of 2.4gig. I exited the game, commit charge dropped to 600m. Resumed it, taskman lists GC2 at 680m and commit charge at 1.3g.

10 Replies 6,474 Views

I've got 3 huge designs: 1. A base design with psionic missles and minimal defenses, and two upgrade versions. 2. An intended upgrade to the first with better defenses and engines but the same weapons. 3. An intended design for new production, it has all the upgrades of the second, but uses cheaper photon torps for it's armament (same attack though). Upgrading 1 to 2 costs 3300, upgrading 1 to 3 1900 despite 3 having 50% more changed parts! Since upgra

22 Replies 10,503 Views

Reading from the link it's only an issue with cool and quiet, which I have disabled. I run einstien at home, so my CPU is always running at 100% load. Consquently it wouldn't benefit me, and is known to be buggy. The quiet part wouldn't work for me period since I'm using watercooling and my pump only reports RPM to the mobo,, it's powered by a 4pin molex.

10 Replies 6,000 Views

Debug Message: Version v1.1 BETA 4B last updated on: Thu Apr 20 15:53:54 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 4/23/2006, 16:14:46 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: ATHLON64X2-3800 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Languages: E

10 Replies 6,000 Views

Debug Message: Version v1.1 BETA 4B last updated on: Thu Apr 20 15:53:54 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 4/23/2006, 16:14:46 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: ATHLON64X2-3800 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Languages: E

10 Replies 6,000 Views