Is a 1.2 beta update in the works?
DanNeely
IF your manufacturing budget goes to zero because you're too deeply in debt, the manufacturing timeline shows all players as being zeroed out that turn.
Running in windowed mode, and I use minimze all to view the desktop, and then bring up a non maximized window of any type, anywhere on the desktop I see the GC2 mouse cursor and a click will bring up the game.
While trading for money, at times the ammount dialog appears showing only "1' or "10" instead of "100". PRessing the up/down buttons, do adjust from 100 , and the AIs yes/no descision is based on 100 as well.
Follow autopilot ships option is not working. Ships are not followed regardless of the check state.
Full error log from the movies update attempt below. -- [Application] ---------------------------------------------------- Name: Stardock Central Path: D:\Program Files\Stardock\SDCentral Version: 2.32.398, build: 129 -- [System Information] --------------------------------------------- Platform: Microsoft Windows Windows XP, 5.1.2600 Service Pack 2 Display: NVIDIA GeForce 6800 GS Driver Version: 8.4.2.1 System Dir: C:\WINDOWS\system3
Maybe we just didn't play the game for long enough for the memory 'bug' to take a hold. That was it on my end, frequent restarts due to new patches, combined with playing in a med galaxy for the whole time. Ti took me a week in a large before the slowdown got significant enough that I looked at what was going on in the taskmangler.
Just the planet it's on, or empire wide?
What exactly does this give, it doesn't show any numbers on the planet screen, nor does the wki say anything.
I know this is kind of topic but is there anyway to cap population without destroying a farm? Possibly some type of bar or button to stop growth even if you have extra food. Probably not included in the game now but does anyone else think this could be a nice feature possibly in the future versions? Without it seems like the high food resource tiles are pretty much a waste
Alfonse, I agree this is only a priority three,or possibly two issue, depending on how much of the user base has 512megs or less of ram, but I haven't ran across any CTDs since the official patch came out. Anyway form the link SuperGeek provided the devs are taking this issue seriously, and it's personally gratifying that I managed to correctly guess what type of memory problem was going on.
No, simply wrong. The price is coming out because you no longer have to fit it out with costly psionic shredders. Let's make this clear: every upgrade, you remove every part and replace them Cheap weapons > expensive weapons. Your argument lacks any logic. Yes, new weapons, but they're a lot cheaper than buying a new stock of expensive old weapons.
Initiative was a factor in ship design in Stars! and it could make a huge difference if you had 2 powerful ships. I think initiative was controlled by ship speed though. Dont recall so I might have to fire it up again. Been a while hehe Actaully speed was the one factor in Stars! that didn't affect init. Hulls had a base init (bigger ships ha
Yeah I don't get what you're saying either. So the final total of the third is less than the second? Isn't that expected since you're using cheaper parts? It also figures in other things such as changing weapon type, def vs offense, etc and I believe it has some added cost built in. IN the first upgrade I'm buying 5x new engines, 1x new armor,
Why would you leave the game running for *days*? Just exit the game when done for the day and then relaunch and you should be all set. I'd harbor a guess that just about any program left running for days at a time will start to eat up memory. 30-45s alt tab time on a large vs 2m+ to load, and a similar price to shut down. My pc's always on, s
I've had my copy of GC2 open playing a large game since 1.1 came out. Over the last few days I've noticed alt-tabbing back and forth was taking progessively longer. Finally after the last time I tabbed back tonight I saw a note that windows had enlarged my page file. Task manager showed ~5-600mb in use by various processes (GC2 ~- 300m) and a commit charge of 2.4gig. I exited the game, commit charge dropped to 600m. Resumed it, taskman lists GC2 at 680m and commit charge at 1.3g.
From a sanity check perspective that makes almost as little sense in the non ideal case as when the first two upgrade prices are 100bc, 60bc + 4bc for 3 mo.
I've got 3 huge designs: 1. A base design with psionic missles and minimal defenses, and two upgrade versions. 2. An intended upgrade to the first with better defenses and engines but the same weapons. 3. An intended design for new production, it has all the upgrades of the second, but uses cheaper photon torps for it's armament (same attack though). Upgrading 1 to 2 costs 3300, upgrading 1 to 3 1900 despite 3 having 50% more changed parts! Since upgra
personally I feel it would add a bit more depth and strategy if you had to maintain a minimum level of espionage funding to maintain your current level. Agreed.
Reading from the link it's only an issue with cool and quiet, which I have disabled. I run einstien at home, so my CPU is always running at 100% load. Consquently it wouldn't benefit me, and is known to be buggy. The quiet part wouldn't work for me period since I'm using watercooling and my pump only reports RPM to the mobo,, it's powered by a 4pin molex.
And it is not the combination of the latest beta with the Collectors Edition. I have that combo on my machine and it works fine. It is something else. I was stable before installined the CE pack, and since doing so rolled me back from .018 to an earlier version (.010?) my suspect is that
One final observation, something in my install order broke the uninstaller. It started running, said it needed a reboot to finish. I rebooted. Tgame was still there and the uninstaller wouldn't work because install.log was missing, forcing me to delete the main game folder to force a reinstall.
I didn't realize how old the SB drivers were. At least until the next offficial patch is out though, the collectors edition is gone. I'm halfway done with removing it now.
Debug Message: Version v1.1 BETA 4B last updated on: Thu Apr 20 15:53:54 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 4/23/2006, 16:14:46 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: ATHLON64X2-3800 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Languages: E
Debug Message: Version v1.1 BETA 4B last updated on: Thu Apr 20 15:53:54 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 4/23/2006, 16:14:46 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: ATHLON64X2-3800 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Languages: E