[quote who="Hack78" reply="4" id="1866550"]So that would be about $25 million of income, give or take??? That has got to be good news for IC and SD - will ensure they keep pumping out new games and/or new content/patches etc... [/quote] Accounting 101 Revenue does not equal income. Revenue was around $25MM, but profits will be less than that.
Grifman
Ok, I followed your instructions and things are worse. I still don't see the DA expansion and on the page where it lists my games, there are now no game icons, though the descriptons are still there. Can you get my icons back for me?
I have version of Dark Avatar installed (1.80g.103). However, Impulse says does not recognize that DA is installed - it says that DA is available for install. Can anyone help with this? Also, interestingly enough, SDS says that I have update (1.80g.100) available, which makes no sense because that seems to be an earlier version of DA. Strange stuff, strange stuff . . .
[quote]Until you get a hold of carriers (which are significantly more expensive than LRM's and will be rendered useless if the LRM-owner brings Flaks of his own),[/quote] Then you counter his flaks, either by bringing some anti-flak ships or have more carriers to outweigh the flaks. Every flak he brings is one less LRM, so you by default have partially accomplished your purpose. You're talking like you've got a static situation that cannot be countered.
This is a RT strategy game. Does C&C or Rise of Legend or any other RTS game have a peaceful victory. 4X is is only the wrapper, this is a RTS game at heart.
[quote]Either your data about sold copies is wrong or most people play single playerNow can i have confirmation that this is all fixed in 1.03 ? If it's not, the community will become too small and the reason i bought this game (playing online) will no longer be valid.[/quote] It's a pretty well known fact that the vast majority of people play most games SP.
I wish more developers would publish crappy expansions like this
Diplomacy should be adjusted. Yes, good races will favor evil, and evil will favor evil, but there are ways to balance this so that the human can't take advantage of this. Let's say the good human starts taking out the evil AI's. Well, for maybe the first one or two evil AI's he gets a pass from the good AI's. But after that, his increasing power, and the threat of upsetting the galactic balance should count against him, even if he continues to conquer the evil civs. At this point p
There's a .pdf manual in the Dark Avatar directory. I don't recall whether it gives hard numbers on this or not, though. Nope, no details there. That manual fooled me because it said GalCiv2 in the file name, not DA. Thanks, though.
I've looked through the posts here but haven't seen anything on this. Is there info available on some of the bonuses for the various special abilities. For example, Superdiplomat gives you a diplomacy bonus, but how much? I've looked to see if there is a DA manual somewhere in the game files, but haven't found one for DA. Anyone know the various bonuses as applicable? Thanks.
Never mind, I just went "live"
Well, I just got my email, but I still don't have the option do download it. Stardock Central still says "Purchase"
From Stardock Central, the same place you get GalCiv updates from.
And to be honest even the slightest clunk in an interface is enough to turn me off a game. I have no intention of being caught paying retail for another MOO3. Sorry, but I don't find that believeable. I love GalCiv2, but there are any number of clunky issues with its interface. Fleet management, moving ships into and out of fleets was extremel
From what I heard on the forums, this is only a problem for the human empire. It still doesn't make any sense to me though, I don't understand why humans ship crews would be unable to figure out how to refuel and keep moving. They can refuel and they can keep moving - just at sublight speed. Node lines run between planets. If you run out of fue
Rest assured, CodeCritter is working on major improvements to the combat viewer for the expansion Thank you, thank you, thank you. I am vary much looking forward to the expansion.
For example when you complete research a box doesn't come up asking you to pick something new; you have to hear the audio announcement that research is done or spot it in the newsbar and then open up the research window. There are four cues that research is finished: 1) An verbal announcement(and with that voice I don't know how you mis
There is really only one request I have for the expansion - everything else in in there that I want. And this is what I want - I'd really like for the ship combat screen to have a more cinematic look/feel. The ships look great, the effects of their firing look great - but ship movement once they close is awful looking, I lose all sense of immersion. Rather than sweeping attacks and passes, once they get up close, they just seem to sit there and flop or waddle around = I can' really d
I could learn alot better if you used capital letters, sentences and paragraphs. Don't you understand that most people find posts like this hard to read and won't bother iwth them? I know I won't.
speaking of BotF it is still being worked on by a modding team... it actually works on winXP thanks to their patch and they are improving it further... What are you talking about? There are a few mods out there but there's not much going on. And I've never had problems running the game on XP.
They have to be on the trade list because you can demand them if you are winning a war and offer them peace for planets. As for being "easy" to build an AI to assess trades, spoken like a person who's never designed a game. Influence is just one factor to consider: What is the planet morale? Maybe you've built no morale structures on it and it's ready to rebel? Mayby the planet you want would open a new section of the galaxy to your colonization, which means the quality of the
At one point there were far to many, but now they are far too few it seems. I am only getting colonization events, none of the other fun ones.
The simple fact is the AI just won't trade resources or planets. Planets can be abused. Trade the AI your PQ 15 for his 10, but the 15 is in the middle of your empire and will return to you via influence. It's probably too difficult to get the AI to assess the value of trades like that, much less trades for mulitple planets so Stardock just said no planet trades. Same for influence resources. You think it would be fair to trade one for one, but what if you really need influence mo
My biggest problem is planetary development. I take over AI worlds with few factories and as has been pointed out, it doesn't use bonus tiles very well. Why I understand there are limits to Ai, it seems giving it a better planetary build algorithm wouldn't be all that hard. I use the same basic pattern every game, differing only due to planet size. This has been my only disappointment AI wise.
Who can hate a race that looks like Tweety Bird? I just love the littel Torians!