[quote quoting="post"] And here’s a sassy, preemtive ‘zerbert’ emoticon... [/quote] I believe that's a "raspberry." A "zerbert" involves two people. http://www.urbandictionary.com/define.php?term=zerbert :)
JoeHunk
For spell effects, rather than a min and max value with a uniform random distribution between, I'd like to see the ability to model dice rolls. Something that does 3D6 damage CAN do 3 or 18 damage, but most of the time it does closer to 10. I think the expectation that a rolled damage would cluster around a median like that is part of the reason people reacted poorly to the way Elemental originally determined spell effects (zero to MaxValue). People just expect stuff to beha
I have just started playing DA after being away from GalCiv 2 for a while, so I am not sure if what I am seeing is a bug, or me not understanding things right. Here is the situation. I declared war with the Korath because they were beating up on the Arceans. Shortly after declaring war, I research Alliances and ally with the Altarians and the Arceans. But, after many (> 20) turns at war with the Korath, neither of my allies has gone to war with them. The Arceans even made peace (alt
I just preordered GalCiv 2 on Thursday via stand-alone. How do I get the beta?
Also, in the last screen shot, "high-densitive" should be "high-density". I'm gonna go out on a limb though and guess that text is a draft version...
BoundsChecker ftw!
Those links above illustrate my point. Debugging is a general software development problem. So are data structures. And so is delivering a product on a tight schedule. I find STL to be a huge time saver precisely because you don't *have* to debug STL containers...that's already been done for you. As far as introspecting the contents of STL containers, there are people solveing that problem right now. It seems like a little bit of a cop out to say, "hey,
As a software architect I find technologies like STL and libraries like Boost (www.boost.org) indispensible. I also think it's a bad idea to eschew those technologies just because Microsoft's debugger hasn't caught up to them yet. They allow you to write maintainable, readable, memory-leak-free code more quickly than if you had to implement your own linked list or btree every time you needed one. Also, it sounds a little odd to use a debugger for something other t