JoeHunk

JoeHunk

Joined Member # 643174
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[quote quoting="post"] And here’s a sassy, preemtive ‘zerbert’ emoticon... [/quote] I believe that's a "raspberry." A "zerbert" involves two people. http://www.urbandictionary.com/define.php?term=zerbert :)

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For spell effects, rather than a min and max value with a uniform random distribution between, I'd like to see the ability to model dice rolls. Something that does 3D6 damage CAN do 3 or 18 damage, but most of the time it does closer to 10. I think the expectation that a rolled damage would cluster around a median like that is part of the reason people reacted poorly to the way Elemental originally determined spell effects (zero to MaxValue). People just expect stuff to beha

245 Replies 841,995 Views

I have just started playing DA after being away from GalCiv 2 for a while, so I am not sure if what I am seeing is a bug, or me not understanding things right. Here is the situation. I declared war with the Korath because they were beating up on the Arceans. Shortly after declaring war, I research Alliances and ally with the Altarians and the Arceans. But, after many (> 20) turns at war with the Korath, neither of my allies has gone to war with them. The Arceans even made peace (alt

2 Replies 3,844 Views

Also, in the last screen shot, "high-densitive" should be "high-density". I'm gonna go out on a limb though and guess that text is a draft version...

9 Replies 9,426 Views

Those links above illustrate my point. Debugging is a general software development problem. So are data structures. And so is delivering a product on a tight schedule. I find STL to be a huge time saver precisely because you don't *have* to debug STL containers...that's already been done for you. As far as introspecting the contents of STL containers, there are people solveing that problem right now. It seems like a little bit of a cop out to say, "hey,

23 Replies 38,671 Views

As a software architect I find technologies like STL and libraries like Boost (www.boost.org) indispensible. I also think it's a bad idea to eschew those technologies just because Microsoft's debugger hasn't caught up to them yet. They allow you to write maintainable, readable, memory-leak-free code more quickly than if you had to implement your own linked list or btree every time you needed one. Also, it sounds a little odd to use a debugger for something other t

23 Replies 38,671 Views