uruguru

uruguru

Joined Member # 608696
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The MOO1 model was, by far, the best. Each tech had a specific research cost that, once reached, allowed you to 'learn' the tech. From then, you had to keep pumping in RP to get an increasing chance of learning the tech each turn. This meant that there was a minimum number of RP you needed, but you did not know how much RP it would cost in the end. The GalCiv model encouraged micromanagement. If you were producing 100 RP per turn and needed only 10

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