Hey Brad and Gang, I really do appreciate the "one patch fits all" deally! I just recently had fun getting the latest patch for Football Manager 2006 and there had to be some eight variants of the patch you had to sort through to find the one that fits your situation (Was it downloaded or retail? If retail what name was it going by? Do you want the updated player rosters?, etc.). My only gripe is that these same patches here often take several diferent names. Like this v1.0D1 was
LordGek
Hey Gang, Unless I'm missing something I noticed in my first game that the rollover text describing the MiniBall tech in the trade screen is misleading. While I did indicate that it leads to MiniBall II, it states that the tech doesn't add any new ship components but then I see in the more full tech explanation that it does add new types of railguns. I almost skipped on the tech trade thinking this minor race was trying to trade me some BO
I had troubles starting it at first as well but then I switched my desktop to the game's default 1024x768 32-bit resolution, started it successfully, and then changed the resolution from inside the game to my prefered resolution (1280x1024) and now it works fine.
I myself love a decent amount of random events and luck in a game BUT I really doubt its as much real "luck" as the stories implied. I think in these AARs the term luck is used to succinctly sum up hours worth of little steps taken by the human or AI player that resulted in something great (lucky!) or crappy (unlucky!). A random event like, "Your Civilization find 2 billion Galactic Credits under the seat cushions of its big couch!" (I seriously doubt there is any even this silly) wo
Okay, cool to know. And, if what you say is true, Star Pilot, I guess there is a bit of strategic decision making going on there since I hear each weapon rolls its attack independently. In the same space, therefore, a few missiles could add up to some pretty big variability in damage whereas a huge bank of lasers will more than likely give you very average results, no (all things being equal)? So while they may all give you a pretty simila
Hey Knowers of Stuff, 2 Quickies here: 1) Are there any subtle but inherent differences between the three weapons types? Like do missiles, for example, tend to fire slower but do more damage compared to the beams or guns of the same level? 2) Can ships suffer system damage or is it an all or nothing affair (working at full power until their last hit point is spent)?