Iggore

Iggore

Joined Member # 5120681
0 Posts 0 Replies 1,033 Reputation

[quote who="Horemvore" reply="1" id="3712870"] With XML modding you can make a civilization that is totally unique and original. Lots of them if that is you desire. There is so much moddability when it comes to Techs, Abilities, Improvements and Traits. Couple that with System and Planet modding and it pushes it even further (Homeworlds can have unique Traits for example). [/quote] Thats good to hear, but intimidating. As a hobbie, I have some ti

4 Replies 21,481 Views

I'm new to Galciv3 and I was wondering if it would be possible to mod a race based on the following popular SciFi tropes: Zerg, Borg, Xenomorph, the Flood, etc. I'm asking because I'd like to play with such an original faction, but I think that wasn't included in the game nor modded by the community yet. The tropes of this faction should include: http://tvtropes.org/pmwiki/

4 Replies 21,481 Views

Giant GVII fan here. I know that GVIII was less than ideal upon release but would continuously improve with time, and I decided to wait it out. Is it worth the price now? How's balance? Diplomacy? The AI? What are the top 5 issues? And more importantly: How easy is it to customize a new race with a new tech tree now? Is there finally a tech tree viewer available? Thank you. ^^

27 Replies 157,958 Views

[quote who="DARCA1213" reply="37" id="3463350"] Quoting Iggore, reply 35 Quoting DARCA1213, reply 26 How the fuc% do you all except me to respond to all this? Lol Forming retort now!...but after BOTH my appointments since this shit is now turning into a time trap. Lol You could begin to concede at least some of the points we've made? give me comprehensive list of your points. Bty. If you are the greatest

79 Replies 401,901 Views

[quote who="DARCA1213" reply="26" id="3463193"] How the fuc% do you all except me to respond to all this? Lol Forming retort now!...but after BOTH my appointments since this shit is now turning into a time trap. Lol[/quote] You could begin to concede at least some of the points we've made?

79 Replies 401,901 Views

[quote who="ForesterSOF" reply="33" id="3463299"] If the majority of HUMANS that will play this GAME want non-humanoid life then it would already be in the series. Just make a Mod.[/quote] You're not correct. The law of supply and demand works both way. When a company wants to produce something, they face the dilemma of supplying something that is perceived to be in demand (personal computers and smart phones for exemple, or to use your exam

79 Replies 401,901 Views

[quote who="DARCA1213" reply="1" id="3462921"] if you try to touch any part of your body you can. If you try holding something heavy while running you can, or try to find a creative solution with our complex brains. We don't have to mate in awkward positions. Humanoids can look over their shoulders! That was really handy in ancient times. We have versatile limbs that can kick, punch, climb, run, grab, and jump. Fingers are also a must for ANY intelligent life form. Symme

79 Replies 401,901 Views

[quote who="androshalforc" reply="4" id="3459262"] ensure that star names at least seemed plausible Littlebear http://en.wikipedia.org/wiki/Ursa_Minor at least one of your silly star names is an actual star name so how do you define what is silly or not although some of them seem a little outlandish and if it really bothers you im sure there is a list of actual star names somewhere that you could just replace the naming file with[/

14 Replies 39,020 Views

Great post, nice read, good points. I'm expecting the elements that make sup the atmosphere of the game (voxpops, politics, colonie events, popups, dialogues, techs, ideologies, maybe even the soundtracks) to be even more tailored to what specific race you're playing. Also So, yeah, actual approved star names. There is no way this is not a joke, because there arent enough <img title

14 Replies 39,020 Views

When you attack a planet, you could have different invasion tactics, then you have different occupation options; annexation, enslavement, vassaling, setting up a puppet government, genocide, etc. Its so easy and simple, tons of 4X4 games have implemented a variety of strategies here. I can't imagine Stardock failing to innovate over GalCiv II here.

20 Replies 71,005 Views

I played this game only once, 4-5 years ago maybe. Isnt this game supported by a diehard community of fans pumping out patches and mods? As it improved significantly with time? Have you guys heard about the mythical World of Darkness MMORPG that might never come out? It makes my heart ache.

26 Replies 105,850 Views

Survival of the fittest means that survival is conditional to how well you fit in your environment, in which case, like its been said before, self-sacrifice, solidarity, altruism and cooperation are perfectly viable strategies. It depend on your environment. And if you look at our ecological system, the libertarian randian doctrine of "fuck you, got mine" isnt actualy well represented in nature, for good reason.

25 Replies 28,664 Views

I wish I could just go into "hermit mode" for 5-7 days, with a stash of junk food, and indulge in that game again. Remember the Deb of night? That did a great deal to add atmosphere to the game.

26 Replies 105,850 Views

They see everyone else as being equally important, thats different. And like in real life, some are always more equal than others. Maybe they see themselves as superior and different, if they're not quite biological and if they see themselves as keepers of the "balance". And maybe the penalty for threatening harmony is destruction. Get along together, or else, could be their motto.

14 Replies 36,834 Views