The AI isn't rushing things. The production queue didn't finish instantly. It was properly running turn by turn even though I casted Grip of winter.
misaka12
Grip of Winter isn't stopping the production as it supposed to do. I experienced this issue in my LH 1.0 match yesterday. I cast it 3 times on 3 different cities but the units training/building construction didn't stop(don't know about harvest one as I don't know how to check). The units in question actually came out of the cites so I think it is not just a tool-tip/countdown problem. Does anyone having the same issue or is it just
Sudden bump because I experienced this issue in my LH 1.0 match yesterday. Cast it 3 times on 3 different cities but the units training/building construction didn't stop(don't know about harvest one as I don't know how to check). Does anyone having the same issue or is it just me ?
I will try that.
Ah~ I see. Thank for your reply. I just want to make "town-sitting commander heroes" have a mean for level-up. [e digicons]:'([/e]
I want to mod "Administrator I" trait to give the hero experience every turn. Is this possible ? If so, what modifiers do I need to edit/add ? Already tried/twisted with modifiers of "crack skull injury" and "adventure guild" . But both didn't work. Thank in advance.
[quote who="caltau" reply="1" id="3189464"]No relationships go both ways so look on the relationships screen and see what theirs towards you is, you need to give them missions and hope they send envoys to get it up [/quote] yes and it is so annoying because AI rarely use envoys .
[quote who="GoaFan77" reply="5" id="3189356"]I didn't do a radical rework, but first let me say I disagree with your analysis. The only problem with Provoke Hysteria is that it is the Revelations' only siege ability, and its supposed to be a Siege cap, which as you say requiring level 6 is a bit much. Reverie is actually by far its best ability. It can keep an enemy capitalship out of a fight for a very long time, permanently if you keep recasting it, allowing you to focus on killing
thank . so can u tell me what change do u make to revelation in your mod more specifically ?
I like to play with Advent.While playing with advent i found out that revelation capital ship is a little underpowered compare to other capital ship (guidance is only good at very very late game or team play match only and provoke hysteria come at level 6 ,the other 2 abilities are fine ). So i search for a mod that balance capital ship and found out that distant star mod rebalance every capital ship from scratch . So what change does that mod bring to "revelation" .please answer in details s
i win
i thought that titans are unbalanced so instead of using titan ,i want to design a new capital ship by using the abilities ,models and textures of titans. Please tell me step by step way in order for me to answer. btw,i know the basic of modding like changing an ability damage or duration or somethings like that. I just don't know how to make a new one.
i want to re balance the titan but i am unable to find the experience level in the titan profile so where can i change that experience needed to level up