zalesak

zalesak

Joined Member # 4075080
0 Posts 0 Replies 1,876 Reputation

i preoreder this game yesterday, before beta was announced, but iwanted to ask: how do i join the beta? will the game appear in the [My games] tab in impulse or do i have to do something special (i have the "show pre-realese" in prefferences checked] thx

157 Replies 433,552 Views

in the final game, will there be something like AI Arena? So that those of us nerds could start an AI League? "In the red corner, we have the Noob AI v1.5, weighth 250kb! And it the blue corner, the so far champion of the league AProI v2.1 weigth 400kb! Lets get ready to rumble!" Would be awesome.... Edit1: PS: LOL, just noticed there are other posts suggesting this, i support!

65 Replies 115,500 Views

hm, my classification is based on DW's Honorwerse so could be true.. but i did some research and it seams DD > FR http://everything2.com/title/Differentiating+between+frigates%252C+destroyers+and+cruisers i will stick to DW's classification, as he is a history buff, did design wargames and i like his books. And actually based on every instance i saw FR

16 Replies 38,331 Views

Today, i played single player against a computer. I won, but thats beside the point. However after he had only his HW, instead of finishing it off, i teched up to maximum fleet size, ending up with 9 capitals (used to colonize pirate base) and something around 300 Cobalts. At this point, it could be seen, that my computer is workign quite hard (all parked in one system). What however hit me is: The maximum fleet support is 2000. The ship with lowest ship cost is the Sc

5 Replies 10,270 Views

Well SOSE is a great game merging the core of games like MoO2, GalCiv2, Imperium Galactica, Haegemonia, Homeworld 1&2 into good playable game that looks and feels amazing. If there is 1 weakness i really regret, its the fact that the ships are just another batch of RTS units instead of what was normal for 4X games. What i suggest, is for players to have an ship editor to create packages of custom ships. My idea this: 1st) you pick a platform (DD, CL/CA,

2 Replies 8,239 Views

Randomization vs. Richness i believe a compromise is possible, but would require more work then just picking one way.... do both! Create an array of high quality maps, that would be used in some spesial cases - important battles (and you would have to determine which battle is important and could use a HQ map) for the rest of the battles, use random maps. This way, players will stumble upon your HQ maps while avoiding repetitions.....</

469 Replies 1,485,737 Views