djcityscapes

djcityscapes

Joined Member # 3969095
0 Posts 0 Replies 713 Reputation

Exactly! [e digicons]o_O[/e] I stop reading those as well, but I couldn't think of how to word it my OP. Thanks, Gaelic!

10 Replies 10,540 Views

One thing that stops me reading a post more than any other is the habit of some people to advise SD on how to run its business. From what I've gathered in these forums, it looks like Brad wants constructive criticism about game specific issues, which does not include changing his business model.

10 Replies 10,540 Views

[quote who="Frogboy" reply="140" id="2773239"]Yea, we're not going for epic tactical battles. MOM is our influence, not total war. [/quote] Case closed, apparantly.

193 Replies 528,955 Views

I represent all of the Lurkers waiting for Elemental to come to fruition, which includes tactical battles represented in the box art. As the official representative of my fellow Lurkers expecting accurate box art, I hereby defer all of the authority invested in me unto Raven. Raven speaks for my entire community. Thank you and keep up the good work!

420 Replies 1,132,590 Views

[quote who="Vhorthex" reply="15" id="2746148"] AI Coding isn't this thing that is identical across all games, it can't be "ported" per say. For example, when you said that they should "import" the GalCiv AI. That can't be done, it's not like it's a digitized brain that they can just "drop in" Elemental. It's much more compilcated than that. So sorry to burst your bubble, but what you request is not that easy. And to be fair, the devs did fight with Microprose to get the rights

23 Replies 12,555 Views

[quote who="Supronar" reply="6" id="2746074"]Is the idea to create a Frankenstein type game taking bits and pieces from everything else? Sure those games have strengths, but EWOM is supposed to be unique. Sure Brad has gotten inspirations from MoM and other games, but the goal wasn't to make a sequel or just update what's already been done. That being said, let's fix what we've got. I believe the structure is creative and full of potential, but the pieces just haven't been completed all the w

23 Replies 12,555 Views

I'm sure professor Farnsworth has an invention for this: 1. Press some multi-colored buttons. 2. Pull the lever on the side 3. zip-pow-bang nice new game pops out on the other side. That was easy!

23 Replies 12,555 Views

I own GC2 and SoSE. I have been following Elemental in these forums for about a year; waiting for the public release with great anticipation. Sifting through the aftermath of the event has left me with a sense of relief that I kept my money in my pocket. I respect the early adopters of this game because without you, there would be nothing to look forward to for lurkers like me. In the meanwhile, I will continue to lurk and hope things get worked out in good time. I plan to revisit my purchasi

6 Replies 9,201 Views

[quote who="Lucifon" reply="110" id="2726907"] Quoting Buio1, reply 100 Quoting Lucifon, reply 98 Very expensive for us UK gamers Can pick up alot of PC new releases for £18-£20 off sites here, Elemental is £32 for the digital download, probably a tad more when you get to the final price - stuff usually is on Impulse. But no retail version of the game over here. £18-20 for a newly released boxed PC game sounds extremely

161 Replies 519,971 Views

Thanks Burningpet! Your artwork alone elevated Fangorodrim to all new levels. Once you started helping me, complaints about the cheap art vanished, in fact several players in other forums commented that the art is the highlight of the game. I agree. One of the lessons I learned is the importance of a good artist. I will use this art as much as possible in the next project and post results in the Bay12 forum. I will try to focus the game on RPG skill trees. Your advice on skill tree el

156 Replies 488,685 Views

Fangorodrim is up to v1.64: Fangorodrim.zip (11 megs) Since the last update here we've added trade ports, hangars and resource depletion. This could very well be the last version. I'm ready to move on to something new. Thanks to everyone for their feedback.

156 Replies 488,685 Views

A nice victory screen is one of the top requests of players who test this game. I can't wait to see what you come up with!

156 Replies 488,685 Views

Syneptus: That's good info about the academy! We might scrap it anyway and put Trade Port in that spot on the bar. edpfister: Allowing user defined key mapping is on m

156 Replies 488,685 Views

Screenshot of v1.60 with blackhole: I think the original goal behind resource zones have met expectations.

156 Replies 488,685 Views

That blackhole is 300% improvement! That's amazing how you manipulated the big donut ;-) Edit: The next big mod on the list is Trade Port with automated trade ships. To make room on the side bar, I'm thinking about scrapping the Elite Academy because there's really not much value added benefit to it. Thoughts?

156 Replies 488,685 Views

Fangorodrim.zip (v1.58) -new editor screen -right click to scuttle buildings/ships -def. drone 25% bigger -power plants must be built in black holes. Behold the black hole: What, no sprinkles on that?

156 Replies 488,685 Views

I'll increase the drone size in the next version and see how it looks. Working on the blackhole energy zone now. Edit: I finally nailed that bug with the ship names. Also, we can scuttle buildings and ships in the next version. I have the blackhole energy resource working, but... I'm afraid it looks like a giant donut and not a black hole.

156 Replies 488,685 Views

Oh, this is suh-weet! I'll have v1.57 uploaded soon. The tutorial is just a document that pops up. The player can read it or exit and move on. Fangorodrim.zip (v1.57) Besides the new buildings, which look fantastic in-game, the font is much improved. I think ZehDon will be pleased. Where are you ZehDon??

156 Replies 488,685 Views