Prail

Prail

Joined Member # 3585778
0 Posts 0 Replies 282 Reputation

The slight economy change is a big dissapointment to me. I was a hardcore original TA/Sup Com fan, and loved how unique the resorce management system was in those games. It really had a minute to learn, lifetime to master approach. The way you could manipulate your resorces generation and allocation to achieve certain goals. Switching to a full cost up front system totally kills how unique the old model was. However, it's always been my biggest dissapointment that these great games di

99 Replies 306,000 Views

It doesn't matter. They lose money everytime they buy/resell. Odds are you have at least one person in your team who can AOE, it's wasted cash and not game breaking at all.

22 Replies 10,708 Views

Not sure if I misunderstood the latest postings from Stardock, but I'm still finding I have to wait 10-15 minutes per game on skirmishes/tourneys to get a matchup. Is this similar for everyone else? Cheers,

2 Replies 2,475 Views

So we shouldn't be purchasing items yet? Just accumilating points for when it saves again? Or when this is all fixed the items we previously bought will be present again? I just want to be sure as it sounds like the problem hasn't improved beyond being able to horde points if the system won't save the items you previously purchased after the update. Thanks again!

48 Replies 24,595 Views

While I apprechiate critisim - good or bad! Some of you need to look at the skills more closely. I actually tried to use % points that would be close to what would make it in the real game. Stealth will not be something somebody can just run around forever in. Look at the costs of his abilities he uses while stealed and the mana drain per second it uses. You certainly won't ever be running around perma stealthed with any level of gear at the end game with ambush being 1000 mana, and a

23 Replies 47,650 Views

With regards to targeted abilities, I imagine it would work like it does now, if they start targeting you before you activate the ability, it will still hit you. (teleporting, etc) Your right about the 25% slow, but keep in mind it's only on ambush with a 35% chance and lasts 5 seconds, It could be something like 15%, but the idea would be so other friendly heros can target, this DG as setup wouldn't have a problem keeping up with fleeing DG's. The idea would be a hero with ve

23 Replies 47,650 Views

Here are my thoughts for a rogue/thief class Demigod that could be added. None of it is original, but I think it would be a neat hero to help round out the ranks... What do you guys think? <

23 Replies 47,650 Views

I like the idea of the totems, however I think you might want to scale that back to give extra xp/armor/hp/mp all at once, but do a % modifier like 5/7/10/extra perk or 15% sort of thing... otherwise it would be a little overpowered if a 20% flag and the 10% favor item is attained, I think you could see a level 10-12 wizard when everybody else is around 5-6. It could still be useful if specialized in, as if it was a longer game I still think they would get to level 20, when

291 Replies 730,373 Views

Just curious if those two are interconnected? If favor is to be addressed a little later - it might be best if they simply disable them for now... it really sucks to be the unfortunate one who's favor gets wiped completely and you have opponents teleporting around or having an early speed advantage. Great game guys... I hope this winds up as successful as it deserves to be!

1 Replies 2,059 Views