SuperBioKing

SuperBioKing

Joined Member # 3487309
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I figured but it doesn't help with co-op games. With Sins 1 me and a buddy would just mod the galaxy map and play that way, the AI got the same advantage as well, and it sort of took the economic aspect of the game out. Maybe an infinite resource mod might do the same. I'll have too look into seeing how hard it is the mod resource gather rates, that might be another avenue.

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How would one edit the starting resources in Sins 2? In Sins 1 this was done by editing the home planet starting, resources, but it seems that's not a thing anymore. Perhaps there is something I'm missing, I haven't been following Sins 2 development until it was announced for Steam, so I'm a bit green on how things work. Thanks!

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