[quote]You could also argue that's a downside of PC gaming. You have to test your game on every configuration you can come up with (and/or afford) and you'll probably miss some. Look at the release of Elemental. Weird crashes and errors resulted on configurations that hadn't been tested.[/quote] It's not fair to pin Elemental's issues on the PC platform, they stem from something else. If you compare PC and console platforms, all the same issues exist. You have to worry about Wii vs PS3
NoobFukaire
The retail outlets are just seeing the writing on the wall. Steam and the other major digital distribution platforms have already taken the lion's share of the market. The margins are so bad for developers in retail and so amazingly good on the digital distribution side that this transition is going to be a net win for PC developers in the long run. The great part about the PC platform is that it's free (as in freedom). No pillars to adhere to, no approvals to wait for nor any s
Notice that I didn't say Windows *is* insecure but that Windows is hard to secure. The reality is that security is a process, not a product. Linux has been used in publicly accessible, mission critical situations for many years and because of this it has a culture of security driving it's development. Microsoft hasn't taken security processes seriously with Windows until fairly recently. It's been most successful as a client technology and as a server on internal networks.
I haven't found it to be much more stable than XP. It's more stable than Vista though.. but Vista was a step backward from XP in practice. Unfortunately, all of the same problems plague it that have plagued all windows releases, it gradually gets slower, it attracts all kinds of bad software, its hard to properly secure, there's no sane way to manage software, etc. But Windows 7 isn't the kind of leap that 2000/XP was from Windows 98. It's a marginal improvement because all the
That's pretty short sighted given Android devices range from the truly terrible (check any cheap or very old Android phone) to fantastic, iPhone beating devices (see any of the recent high end Samsung phones). Going from the iPhone (okay) to the G1 (okay) to the Epic 4G (amazing) really solidified for me where Android is going to end up. Linux vs Windows is a good analogy. Recent Linux distributions like Ubuntu 10.10 are fantastic in every regard, hardware support is there and the soft
Haha. Android has much more potential in this area. It uses the same model Microsoft used to dominate Apple and IBM in 90's, only more open. It's built on a flexible yet rock solid OS that is being used everywhere for new projects, Linux. It also has much faster growth in the smartphone area, overtaking the iPhone in short order and it's going to do the same thing to the iPad in the next twelve months. On top of that, Apple has no interest in making iOS available
I wonder if Nintendo has anything up their sleeve. It's clear they've thoroughly crushed the competition by now. Both the Xbox and Playstation have been completely redesigned around the Wii model. Since Microsoft and Sony are both close to catching up, Nintendo will need to up the ante again to avoid losing their grip on the market. They've failed before. While the Wii was a brilliant game changing success, the gamecube was the opposite.
That's a common misconception about Open Source. If you need support, you can buy it from Red Hat, Oracle, Canonical and thousands of other vendors. This is probably better than the support you'd get from closed source vendors, because you can both see the product you're using in it's entirety, i.e. no man behind the curtain. So the process is more transparent and thus valuable to the consumer. The actions in the article are borderline hilarious.
Well, as I said, we will see.
No, but most of the responses weren't that they disagreed but fanatic rants using words like "troll" without any context. Because my words weren't entirely kind to Elemental, they went into attack mode. That is a clear case of fanboyism. It doesn't have anything to do with posters, t-shirts, etc.
Actually, the edit button rarely works. Most of the time I get an authentication error.
It DID beat those games on the list that was posted, hence my rebuttal.
I mean, do you really think galactic civilizations was better than: Deus Ex, Fallout 1 and 2, Planescape: Torment, Diablo II, etc, etc. Your "reality" is obviously seriously flawed in this case.
Guys, I'm not trolling, I'm just not a rabid fan boy.
I'd say for a first title, Sins was a great attempt. But it's a flawed game and Stardock didn't really develop it, did they? And as for Galactic Civilizations II, definitely not.
I'm just saying the other games listed are part of hallowed franchises and the companies themselves are known for putting out the best of the best games for a long time now. Stardock hasn't really cracked the top 100 of the best games in the past few years, let alone longer than that. Elemental could be an amazing game, but we'll see won't we?
It's kind of a stretch including elemental in the company of those games. PC games are always going to be there though. The PC is infinitely more flexible and free. It's much hard to experiment or try new things on a console because of the bureaucracy, costs and politics involved.
I'm not saying you can't borrow, but at least try to improve or make it unique in some way. I mean all the talk about dragons ruling people and the cataclysm. If you're going to be that blatant, why not just call the second pic "Raistlin" and be done with it.
Sounds like a hodge podge of Tolkien and Dragonlance. Stardock doesn't have any creative writers?
Natal could provide some interesting ways of controlling a strategy game. Unfortunately, you'd still have issues rendering large amounts of text and fine details that are required with most games in the genre. With the rate graphics techniques are consuming memory, the small, linear increases in memory we'll be seeing won't be enough. It's all about streaming in just the required amount of data and procedurally generating that content on the GPU itself while rendering. Having "gigs 'o
The 2 GB limit is imposed by Windows itself for 32-bit. In reality, the hardware is capable of addressing up to 4GB because the registers are 32-bit (i.e. 2^32 = 4 GB). Due to memory the OS kernel allocates for itself and a few other reasons, it's constrained to 2 GB. That said, all of this has little to do with the GPU and graphics rendering performance. The GPU has it's own memory (VRAM), which isn't usually addressable from the CPU side of things. The GPU usually also allocates a ce
It's going to be locked down like the iPhone, no thanks I'm wait for the Google tablet that's coming out.
You can check out rough project capital figures and other interesting info on GC2 here: http://www.gamasutra.com/features/20060405/wardell_01.shtml Straight from the horse's mouth, as it were.
Ah, something related to dynamic dispatch? I've found game component systems to be very hard to get right. If you take the standard hierarchical path, it's far too rigid and hard to adapt in all the strange ways that games tend to require.
Batch, batch, batch, that's the name of the game. Are you guys really taking advantage of the multicore systems so abundant today?