Here's a weird one: http://pantheon.demigodthegame.com/game/475368/player/11274/ I DCed near the end (have no idea how) when we were beating up on their citadel. Also had a few pantheons that were not recorded.
omsion
Not my post, but I ran across this while browsing. http://www.quartertothree.com/game-talk/showpost.php?p=1707819&postcount=855 It's not just ports being closed. There's active crazy going on. I had things configured to forward 6112-6132 on my external IP to my PC. I see traffic coming in on ports near 21690, however, which is then blocked by my firewall.<
On the big snowy circular one. Debug log from what appears to be the start of the game. Made me sad - was doing well =( Line 538 would appear to be relevent. [code="xml"]info: CVP_GameData: szGameName: ping < 200 szHostPlayerName: mmotp szHostIPAddress: 128.54.140.86 szPassword: szMapName: M
http://pantheon.demigodthegame.com/game/128178/player/11274/ 6 players in this one - 2 dropped and were replaced by comps. One left near the end. Misreported?
[quote who="PossiblyImpossible" reply="3" id="1984862"]Like it or not, WCG is one of the highest level venues for RTS there is. Which games end up on the line-up is not determined just by money. If CnC3 was placed on the lineup before it was released, then it was placed there by virtue of its Beta Gameplay. Games are played at WCG if they are deemed to be competitive and entertaining enough to be placed there. Similar selection processes are used for other venues like
Not exactly sure what happened to produce this, as I was playing an AI Oak. Anyway, he somehow entered a state of permanent invincibility upon one of his deaths and pretty much won the game for his team =p Needs fixing, methink. (Btw...can one get to the beta demigod forum via Impulse? Can't find it) EDIT: Found another thread on this...didn't see it nor find it with search (btw...does search even work?)
XP from a Grunt or Archer = 4 This value is divided by the number demigods on the killing team in the area (conquest.lua:UnitKilled), and passed to HeroUnit.lua:GainExperience. There, that value is added to current XP and then floored . So 3 demigods in the area = 1XP each, with 1XP total (.33 each) jettisoned into the void. That's probably not a big issue. The slightly bigger issue is 5 demigods = 0 XP each due to the flooring. This is