Spell

Spell

Joined Member # 3309692
0 Posts 0 Replies 529 Reputation

I still think that generals should start with tier 1 minions and higher tiers should be acquired via some kind of points rewarded on certain levels. Generals should be encouraged into using their minions(thus getting them for free). Also i wonder if including that awesome SupCom order queuing system is possible. It would make minion/DG management a lot easier.

4 Replies 1,308 Views

I just want to remind that this beta bug still persists: If you capture enemy valor flag, your reinforcements get +30% boost as expected. But if your enemy captures valor flag back, your reinforcements lose about 60% of their health and probably damage as well(it's like you have lost both valor flags). This is starting healt

1 Replies 1,022 Views

I can't say that i didn't see this coming. Demigod was since the beginning mainly multiplayer game, so despite how much devs hyped singleplayer aspect, i kinda expected that it'll be what it is now. There were two ways to make singleplayer: 1) quite scripted campaign on maps different from multiplayer ones, unique for each Demigod, thus making two games in one - very expensive, time consuming and improbable; 2) only series of skirmishes using multiplayer maps - easiest, cheape

16 Replies 34,179 Views

[quote who="Kristar" reply="1" id="2128672"]Of course they do. Nightmare AI has a significant Money/Xp/Warscore Boost. Think its like +30% so whilst you have earned 10k, they have earned 30k. Think of all the items you can get with 20k... As far as I can tell the AI (the actual intelligence) is the same in each mode, its just how much of a handicap is given.[/quote] It's not only that they have more money, so they buy a bunch of artefacts and go slau

6 Replies 2,568 Views

Sorry if this bug has already been reported. In a few games i have played recently the nightmare AI really used hacks [e digicons]}:)[/e] . Tell me how else is possible that -20% slowed down rook clearly outruns me as UB with +15% speed from favor item, +10% boots and +15% from skills. Unfortunately it's not only movement speed, the attack speed and health regeneration(they regenerate about 100-200hp per second making them immune to regular attack and very hard to kill even with comb

6 Replies 2,568 Views

Okay i was just playing a game vs. some AIs and i've noticed that creep health is not what it should be, so i did some testing. It turned out that i'm not blind or mad and there is really a bug with valor flag. The test games had all settings set to default, opponent was one easy AI and map was Cataract. I mostly didn't buy any citadel upgrades, i have only tested with and without the first level of creep health upgrade. Either way the bug happened, only with different health(

6 Replies 26,643 Views

[quote who="voidcore" reply="11" id="2085332"]Spell what app are you using to check your temps?[/quote] I mainly use Core Temp or Asus PC Probe II which show quite similar temperatures. I've downloaded real temp and it showed about +5°C as you mentioned. Also i have a utility for showing system info named SIW, but it shows temperature about +15°C, which i don't think is correct. For gpu temperature i use Smart Doctor. [quote who="srlarue" reply="10" id="2

18 Replies 52,973 Views

[quote who="srlarue" reply="7" id="2084683"]Hmm, maybe I'll try that next time and see if the temperature spikes like it has (was getting around 103 degrees a couple of times under load). So out of curiosity, what IS the ideal temp that you should see for a dual core CPU and a gpu? Both idle and under load?[/quote] I have Core 2 Duo E6600 @ 2.6 GHz and GeForce 8800GTS 512MB and i have around 34°C CPU, 45°C GPU idle; 60°C CPU, 65°C GPU under load. I have two case fans a

18 Replies 52,973 Views

[quote who="theubersmurf" reply="13" id="2071877"] I think that's a pretty reasonable method, but you're cluttering the character table a bit. It might simply be easier to give them level 2 idols at level five, level 3 idols at level 10, and level four at level 20...or something like that. In response to the OP, this is something I agree with, you could very nearly have them respawn with their minions. I know before I go out I will stand by the crystal and summon all my minion

19 Replies 4,050 Views

I really like this idea and my tired mind has came up with some more suggestions. What about abandoning that idol shop thing and making idols player level dependent only? Let's say you are level 1 and start with all tier 1 idols. My idea is that on third level you would get an offer of upgrading one idol to higher tier. Then you would get the same offer every second level. This way you could max one idol on level 7 and all idols on level 19. Variability would be guaranteed, because yo

19 Replies 4,050 Views

[quote who="TheBigOne" reply="1" id="2070251"]It could be 60% but I think what happens is that when you get the valor flag and lose it later again the following happens: getting 2nd valor flag 1*1.3*1.3 = 1.69 losing valor flag 1.69*0.7= 1.183 - would be still an ugly bug of course. Lunch ready soon, will test later if my assumption is true.[/quote] Weird, i tried to reproduce this and it seems now that it works all right. Maybe i just didn't not

6 Replies 26,643 Views

Afaik the basic game style of assassins was meant to be an dota-like gameplay, and game style of generals was supcom-like gameplay. What is supcom gameplay like? ACU(aka General) is managing base and economy issues, while units produced thanks to ACUs efford do the fighting. This principle should be converted to Demigod. In Demigod you cannot build any buildings, and i think that's ok. The only thing the general should be able to rebuild are the towers. He would do this possibly using

183 Replies 450,106 Views

[quote who="lifekatana" reply="3" id="1986489"]Why unreal?[/quote]Imagine Zikurat crossroad in the center of map, where two waves of light and two waves of dark meet. That is about 50 units. Add to this three Generals with 30 units each and you get ultimate mess where you won't even know where enemy units are.

12 Replies 2,555 Views

I agree that Generals need some reworking, because right now they are just another Assasins with power to summon some minions. They shouldn't have direct damage skills, but they should have skills that give their minions power to fight for their general. The number of summonable minions need some testing, 20-30 seems very unreal. Right now you can summon only 12 minions(+special) and you won't usually know where they are right now or who are they attacking(it is very messy especially on Zikur

12 Replies 2,555 Views

Rebuilding towers is good idea, but i think that they should be rebuilt only on their original spot and for lots of gold. Gold mines concept is imho good as it is now - gold mines with flags. Demigod should be more action(Demigod vs. Demigod) than strategic game, and raiding enemy caravans/patroling around own caravans isn't much action. Multi-level terrain is thing, that i really miss on maps, along with strategic elements like cliffs, rivers etc. Unfortunately there is high

5 Replies 907 Views

[quote who="Trigeminal" reply="25" id="1984471"]I would say regulus is still too weak. Unlike others, he know lacks an area effect attack which hampers his use aganst minions and his base attack and snipe are too weak late game against nay one withhp or armor items. He still needs more work in this respect.[/quote]I don't think that he is weak. Snipe with tracking device is guaranteed kill of fleeing low hp demigods across whole map. And if you have decent items, you can quite eas

60 Replies 22,608 Views

Yeah i know that they have much more importatant things to do right now, so this is rather a long-term suggestion, but a) Demigod is my only nonsteam game that doesn't support steam overlay, so i'm pointing out that there may be something wrong, b ) there is no point in restricting players from using piece of software just because it is made by rival company. Customer, who pays money to GPG/Stardock and to Valve, doesn't care about their mutual relationship. He only cares if he can use his fa

13 Replies 4,795 Views

When i run Demigod via Steam client, i get that "Use Shift+Tab for overlay" message, but unfortunately it doesn't work. I can still read popup messages, but thats all for overlay functions. I think that it would be nice if Steam overlay worked with Demigod, because it is great tool for ingame communication.

13 Replies 4,795 Views