Tzukasa7

Tzukasa7

Joined Member # 2907797
0 Posts 0 Replies 224 Reputation

When navigating the UI elements & pages as well as clicking build, accept, cancel buttons ect. ect. the game makes a click sound however the volume of this click is not effected by the SFX slider in the options. I personally find this click has a volume that is too loud and I might want to turn it off altogether however there is no UI sound slider in the options that would allow this. Please add in a slider for the UI effects.

1 Replies 2,125 Views

As the title says, I don't like having to mouse over all the planets one at a time to see if they are a 10, 12 or a 4, 5. I totally get why you'd not have that set by default to keep it looking minimalistic and uncluttered; but I'd like to be able to see at a glance what the value of the planets are quickly and en mass so an option for this would be much appreciated. As I recall, though it's been a few years tbh, the previous GalCiv games had this feature. It will be especiall

1 Replies 1,856 Views

LMAO! you think you have to always have impulse installed or running in order to play games you buy from impulse! Thats sooo funny because you do have to do that if you buy from steam and you have only ever used steam. HAHA thats seriously got me laughing hard and just illustrates the reasons why I dont use steam anymore and only buy from impulse ever since I found out about it!

26 Replies 100,458 Views

Yes you can register that boxed copy with impulse because it is a stardock game. Only retail boxes that are actual stardock games like GalCiv or Sins of a Solar Empire can be registered on impulse. If you buy a boxed retail copy of mass effect for example you will not be able to register that with impulse because its an EA game and not a stardock one. Can't tell you how many posts I've seen saying 'Can't Register X with Impulse' and turns out they can't register it because

2 Replies 5,793 Views

You also need to take into consideration your level of miniaturization. As you raise your miniaturization the size is going to change. I belive what your doing there is having no miniaturization skill and your messing around with default skins which were probably made with miniaturization inculded on it to give you a boost at the very start. This is also the reason why you cant really make anything better than the default stuff until you reasearch the miniaturization stuff.

12 Replies 10,810 Views

It actually is deffinatly Your connection and or Your 'top of the line' computer thats failing there jg27 and Not impulse's servers. Impulse has the fastest downloads I've actually ever seen and I'm not exaggerating I average 3+ megabytes per second consistently. However with the extracting files on some of the larger games (5-8 or more GB) like mass effect ect. it can take awhile depending on your computer. With those large file games it does take me&n

3 Replies 3,214 Views

While some games offered on impulse do have activation limits as 'copy protection' (which is norm listed at the top left under download size ect.) I highly doubt that is true at least for GalCiv since it is an actual stardock game and well stardock is renown for not puting dumb stuff like that on their games. The games on impulse that do have 'drm' protection of that kind are not games actually made by stardock but third party publishers/developers like Ubisof

4 Replies 9,885 Views

Now I suppose its not really my place to question your guys marketing strategy but I'm a tad perplexed as to why the original/base Sins of a Solar Empire is on sale for $10. Seeing as how trinity is out now with the base game and expansions all in one and well the fact that if someone is going to be buying the base game they dont have the expansions. Why arn't you guys just offering trinity version for $30? As it stands atm if someone buys trinity they would be paying $10 more than

2 Replies 9,343 Views

The AI isn't stupid. Your playing the dread lords (as stated in previous post AI is much improved in expansions) and on top of that your playing the second campain mission. Of course the AI is gonna be easy on the SECOND mission the advanced algorithms that tough AI normally has doesn't apply in this case because its a scriped campain mission and not a sand box game. Go to new game not story campain and generate a random huge galaxy with tough AI setting and you will see that i

30 Replies 105,298 Views