"- I usually have problems buying citadel upgrades, it either takes some time for the click to register, or it ignores it completely no matter how often i click, or it takes several clicks. Even if I manage to make my purchases i waste valuable minutes there." I have also experienced this problem. I have actually foregone buying citadel upgrades when playing as it sometimes doesn't even allow for anything past tier 1 reagrdless of how much money or how much time has past.
Wraith35
I'll go with Erebus first. He has some nice buff abilities and is wicked vs normal mobs. His weakness is vs tougher Demigods in my experience so far.
Thanks for the clarification. Might need to evaluate how I design the race then. So basically in order to effectivly spy you need to pump out spies and place them like crazy? Is there any way to make spies more effective as well?
Ok. Have been playing quite abit of late. Created a custom race specializing in espionage as well as a custom tech tree and componants which would maximize their espionage far beyond anything in the base game. So here's my beef. Have 300% or higher (have had upwards of 500%+) espionage rating and sending spies to spy on a foreign race, 9-10 times my spy is neutrilized in 1-2 turns no matter how weak the opposing race is with espionage. playing often on normal setting for testing. Is their s
I cannot get any of my custom tech trees to show in game. I have tried creating a frsh copy as well as modifying existing ones. Anyone else had any luck?
Hi. I have been messing with the tech eidtor quite a bit of late. however I cannot get any of my custom techs to show in game when choosing from a custom race. Tried creating Spectral_techtree for example but it would not show up in the list of choices. I have also tried altering existing ones, also without result. The techs on existing ones remained the same evewn though changed in the editor. What am I doing wrong or is this a bug?? Thanks for any help!!
To Be honest I play very aggressive with Vasari. I like to produce the 1st Capital ship on the list right away and take 3 skirmishers and start going planet hunting from the outset. That ship is insane once it gets stronger! Then I focus on missile and phase research as well as getting empire research and such up and going. the missiles are great if any of those shield huggers come sticking their noses around. If you can manage to build a carrier and start upgrading it's healing aura as well it
Vasari seem to be weaker early, but super strong late game... not sure of an early counter aside from turtle a bit and research.
I have tested this. The new ships you gain do count against your ship cap. I had to max my ship cap and still ran out. The nice thing is you can disable the ones you don't need and keep the frontal planets auto enabled in order to keep a full fleet always in the front. Not sure if it is just random or not on types of ships you get though..some of the ships I had not reasearched yet which was kinda cool.
What does the bonus pack contain though?
Hi. I just got the Pre-order beta of TOA and must say I think it is coming out very nice! However the one thing I am missing and am hoping comes with the final version is custom races as in the previous 2 games. Will there be custom races option in the final release?