Fennel

Fennel

Joined Member # 2757843
0 Posts 0 Replies 85 Reputation

Personally, I just wish there was some direct benefit to having a level 10 war rank as opposed to, say, a level 5 war rank, even without optional upgrades. It just seems contrary to the point that taking down towers (for no gold bounty) and taking over points (with no reward) will wind up netting you less capital than an enemy who may be letting you do such things simply to kill your grunts and tower camp your DGs until they can fill up on gear and start murdering you with extremely hig

8 Replies 1,990 Views

I had a skirmish game that was essentially this same thing. I was playing in a 4v4, my Sedna against a hard Sedna. I'm backed up against a crystal and fighting her, I've got her healers silenced, she's not casting heal spells, and she's not hitting me hard enough to live off of life steal, yet her life was jumping up hundreds of points every few seconds. It wasn't a steady regen, it was small jumps.

28 Replies 7,207 Views

Get Fire and Ice and -% ability cooldown items and spam her with 1350 point fireballs every 4 seconds.

18 Replies 8,353 Views

The low level conjured minions and the rank 1 idol minions are pretty sad, even when buffed with items. Still, they have potential as they grow in rank. Except, maybe, the minotaur guards/captains/lords, since they seem to be just about useless. Well, not useless - they can keep a tower focused on attacking them when you're sieging defenses, but other than that they seem to have poor armor and the same damage as your ranged minions.

15 Replies 3,348 Views

I read it just fine. I can and have zoomed out to the point that the entire map's quite small, since I enjoy looking at the scenery when I'm not currently killing something. Zoom all the way out and bam, that's it. Also, by comparison, the WASD panning controls move the map around much faster when you're zoomed farther out. Just get used to it, it works just fine.

18 Replies 7,481 Views

I can adapt, but I'm more comfortable using the ESDF variant of WASD, just because I have larger hands. Would be very nice to get the rebinding option in.

83 Replies 30,454 Views

Cutscenes and matte paintings would have been nice for the character stories, but I have to side with the entire notion isn't a story-driven game. For that matter, Galactic Civilizations and Sins of a Solar Empire weren't either, but they were good single-player games because they had AI that behaved anywhere from the level of a new player to a rather good one. I've played a few skirmishes with bots in which I notice that a friendly Regulus is following me around, not because hi

16 Replies 34,157 Views

At some point I'm amazed and amused that such an obvious trolling thread should elicit so many official responses in such a short amount of time. Well, for those of you new to the way Stardock operates, yes, very high level people both read and post on threads here. Quite frequently, in fact!

45 Replies 18,408 Views

It's a problem a good many characters have in this version, it seems, but it tends to go over more with those that have higher attack speeds. Sedna, LE, and UB suffer from it quite frequently, when I'm playing them. I'm thinking it may be something to do with, say, the computer waiting for the attack animation to finish before it starts the casting animation, and there's a certain point where the attack's already done and yet this doesn't register, resulting in a character that

14 Replies 2,636 Views

That's exactly what I mean. Whenever he's got such a strong ability that even UB players won't pass it up, it means that by and large UB's going to be played to his particular strengths, ones that cause most characters to pretty much lay down and die for most of the game. As mentioned in another thread, it's a design oddity when such a character that has such strong affinities for melee combat, what with passive boosts to move and attack speeds, snares he applies on his de

30 Replies 10,256 Views

Frost-specced TBs aren't about inflicting damage at all, I find. Frost Nova is a one second cast group stun, Rain of Ice slows and does a respectable amount of burst damage, the ice aura snares and slows the attack speed of all targets nearby, and Deep Freeze's use comes from the way it can slam on a huge cooldown on other DGs' bread and butter abilities. Also, I think you're underestimating Deep Freeze's damage potential. With Fire and Ice, it gains an additional 100 poin

12 Replies 2,802 Views

The primary problem I see with UB's Spit is that it's simply too good /not/ to get. There's a conceptual internal imbalance whenever a given character can use something of such utility. Low cost, high damage, executes quickly, and medium range all far outpace the way that, say, Ooze requires perpetually being in melee range, does less damage per tick, or costs a high amount of health, or even the way the the frenzy state lasts seven seconds and increases melee damage. Wh

30 Replies 10,256 Views

The main issue I have with favor points mostly comes from the fact that they tend to reward the kind of behavior that will win the game anyway: when all is said and done, the people on the winning team will destroy more buildings, take more flags, kill more demigods, and die fewer times than the losers: that's just expected. Whenever the winning bonus is 75 points and the losing points are set at a base of 10, then quite frequently the favor points will be skewed so that one side will

19 Replies 14,764 Views

I've seen it posted before something to a similar effect, but in the range of one year of play. Overall, though, I guess that does kinda make sense: If it's been a game year and you still haven't stabilized your economy, you're going to be in trouble. Of course, you could always hold off on getting a quick swipe at your opponent at the beginning of the game, colony rush only to a certain point, take a corner of the galaxy, then wait for the AI to get a solid enough economy to play the

8 Replies 4,667 Views

Well, I'd say split the difference, see how many +50% bonuses you can grab for your armies. The ones that can take the hit, anyway. Also, change your civ's name to the Dead Lords.

29 Replies 23,121 Views

Related link: "Smashing the Clock" from Business Week Summary: Best Buy's management corps is rethinking the whole 'chained to the desk' thing with more support for telecommuting and 'working on the golf course', so to speak. Long article, but a good read for those who're interested in the New Thing in Human Resources.

40 Replies 43,939 Views

One thing that's important to realize is that morale buildings improve morale based on 'base' morale, that is, the morale of the planet after the population modifier alters its total value. For the most part, in Dark Avatar, even approaching 20 billion citizens on a planet will buckle the planet's approval rating, depending on the number of morale resources and your overall racial +morale ability.

33 Replies 12,474 Views

I would have to say that the problem isn't that every ship has to survive every combat so much that 'there is no tactical withdraw'. Apparently in the future, even peace-loving species completely populate the crews of their ships with marines, or something, to the death and nothing less. Now, I know, there's noplace to hide in space and all that, but then if all science fiction worked with this same rule, there'd be plenty of times when our favorite spaceships would have been killed in

71 Replies 187,023 Views

Ultimately, I suspect that the +30% to Espionage spending is a bug. I'm fairly certain that no one in Stardock would ever wish 'gee, I wish I could spend more than 25% of my economy on my spy network' instead of 'I wish the money I spend on my spy network was 30% more effective'. As for the Iconians and their SA, I think the ability needs something of the same buff that Super Isolationist has with speed limitation to stack on the barren world colonization bit. If the Yor could only co

106 Replies 367,216 Views

I'm not sure, but I think that the evaluation of the current generation's wealth in comparison to the wealth of past generations comes from the analysis not of cost of living, but of quality of living. While the CPI and inflation are increasing at an astounding rate, the cost of electronics is simply plummeting; if you don't believe me, just think about the cost of, say, home computers in the past fifteen or twenty years. This isn't limited to just computers, mind you - nearly

160 Replies 111,599 Views

Actually, this is an interesting topic that's been tumbling about economic circles for quite some time. When all is said and done, however, there's no real necessity for there to be poor people in a capitalism at all, if labor supply is willing to match labor demand. Every company, every entrepeneur, every venture seeks to grow; growth requires capital, and human labor is capital as well. Growth creates jobs, requires skill, and requires specialization to go with it. As long as the l

160 Replies 111,599 Views

I'd like to see a more robust tutorial scenario for setting up a successful economy. As it is, it's probably the most puzzling part of the game for newcomers to address. Other 4X games tend to start off with little or no economic demands and slowly get more demanding as building complexities increase, but GalCiv2's model is a bit more complicated than that. I understand there's a need to limit the ease of creating an economic powerhouse, but the more limitations made to restri

437 Replies 242,393 Views

Personally, I think it might be worth examining the possibility of having an alignment-based base morale setting for population, if they're going to go along the strength for conquest on the Evil side and strength for development and diplomacy on the Good side. Let's look at this from the point of view of the people being cattle and the government being altruistic, malevolent, or orderly. In a malevolent government, the government cares little for the people, so has to spend more time

40 Replies 19,100 Views

One could always make the argument that a 'balanced' game could be tested by making a perfectly symmetric map that has a spot for every AI faction, every minor AI, a buffer of uncolonized worlds between them, and no points to spend on racial customization between them. Don't get a player involved, just have the AI automate and play against itself to see what happens. Of course, this would be a boring thing to observe, but it would be helpful not only in determining overall race balance

42 Replies 22,300 Views