As a game developer I know exactly how much work it is to make a game multiplayer both from a design and from a technical standpoint - a lot. I can definitely see the reason for going with the single player only initial release. But... If there was one game that screamed out to be played multiplayer it is GalCivII. I have envisioned losing countless hours of sleep to playing with my friends. And actually I think a lot of the single-player 'fluff' adds to multiplayer. Custom
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