No, saving and reloading will not trigger the cheat flag. Most methods of being flag most likely involve editing save files and/or the registry. So if you stick to the UI of GC2, you should never see the flag (with the very improbable exception of a < 15 turn win). It sounds like the other possibility might be when using old race configs with updates, but according to Cari, you will have a message box warn you in this case.
Thervold
My top seven: Guild Wars - I'm still playing it. It doesn't suit everyone, but as far as MMOs go, it's the only one I've stuck with (partly thanks to the lack of monthly fees). Age of Empires 2 - As stated above, it remains one of the most balanced RTS games I can think of. My friends and I still hold AoE LAN parties now and then, even after college. Total Annihilation - Another of my favorite RTS games with an entirely different economic system the rest of the genre. And i
It shows when your constructor is the selected ship. Any sector the circle touches will be affected by a starbase built there.
I'm still trying to find how to get a civ to move from "friendly" to "close" in my current game. I have double plusses for trading, historic friendship, and military, one diplomacy and alignment, and one minus for "militaristic" yet they still won't grow close (even after donating hordes of money and ships to them). Yet the Yor, who don't even share my alignment, are willing to ally readily...
Good point. MMOs might work, but you need to resist playing when she's not, otherwise you can easily surpass/outlevel her. My wife and I play Guild Wars together, and we enjoy it.
You'll notice that the most female-deprived genre is FPS. While there are many women who love and play these games, the market is heavily male-dominated. So business lends itself to focusing on attracting a male audience. The cyecle continues. However, there are some exceptions. No One Lives Forever was a great spy/FPS game with a female protagonist. I think more games like that one might be what the industry needs to give the genre a better light to those women turned off from the rest. <br
Axantur, you seem to be stuck on the fact that Tom wrote that he would consider doing more work with Stardock as if there is an ongoing relationship. You say this creates a conflict of interest, but I would say there is not. Contractors often work for various, and often competing companies. Since they are not on the payroll once the job is finished, they no longer have official ties to their previous employer, and thanks to NDA's, they can't reveal secrets they learned in on place with the compe
It's just player ships. You can delete them.
My wife plays, she just doesn't visit the forums, so I'll speak up for her. And she's quite deadly in other games too. One of our very macho male friends has an infamous quote of, "I don't want to play against her, I'll slaughter her!" before playing a 1v1 RTS game with her. He lost. He lost bad. No contest bad. It was very amusing.
1) Factories create production points, but the number of usable points is split between military and social production. (Military is for ships being built on the ship yard, and social for buildings on the planet). Furthermore, the number of points is partially determined by your tax distribution. By default, your taxes are split amoung military, social, and research production. To increase production globally, you can increase the amount of taxes or the usage percentage (set at 66% at the start,