Seggo

Seggo

Joined Member # 2541363
0 Posts 0 Replies 158 Reputation

How about something like a cross between one tile city and current system. Level 1 and 2 cities would be 1 tile (with different graphics), 3-4 4 tiles and level 5 would be 9 tiles. The extra tiles would be 'flavoured' towards the main types of resource(s) the city is using. This would allow players to easily gauge the level and type of city, keeps them more to scale with the map (I play on tiny/small maps for quicker games and cities do tend to look silly when they stretch f

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OK, I am usually a quiet one, reading the forums and keeping my judgements to myself but this I cannot pass up... Like many of you I bought Elemental before the beta even started, just the promise of a Stardock Fantasy game was enough for me to slap my cash. Now here I am, playing the released game and I am enjoying it, but not just the game as it is now, but also as the game I KNOW it will become. I have no doubt that Stardock will keep working at this game until they are satisfied t

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Thanks for the quick reply! But now I know I have your attention, a few more questions... 1. How much of Object Desktop has been designed around the Vista WDM? I understand that TweakVista (which i am currently trialing) and VistaLogon are specific but wondered about the rest. 2. Can you use ObjectBar to simulate what ObjectDock Plus does (e.g. multiple Toolbars, etc)? 3. W

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Hi, I am comptemplating whether to buy ObjectDesktop 2007 for Vista or just go for ObjectDock as the main thing I am after is the toolbars. I was wondering, are there any plans to add ObjectDock to Object Desktop and if not what is the difference between ObjectBar and ObjectDock? All answers welcome. Regards, Seggo

5 Replies 2,704 Views