StGwayne

StGwayne

Joined Member # 2513939
0 Posts 0 Replies 252 Reputation

O well first there is no cook who can cook food that everybody likes.. So I bet that no game can please everybody. After I said that, I would like to point out that criticism is good. IF its well argumented and has a goal to make things better. So just saying things are bad doesnt help. And telling people to drop dead also does not help. I personally like to read discussions about the system, but Stardock wants to create a product that appeals to

323 Replies 1,271,632 Views

Also be aware that if people are not happy with the setup and balance of the game, that after the crashes have been fixed the game is fully modifiable.. So stop complaining then and build what you want,,,,,, [e digicons]O:)[/e]

323 Replies 1,271,632 Views

Sounds like a mod to me. [e digicons]:thumbsup:[/e] So who creates the following mods 1) Realistic armour for women 2) Non realistic but very nice to watch armour for women I have a feeling that mod 2 will be more popular...

244 Replies 869,447 Views

O well. Based on what I see at the moment I think personally that everything will be ok in the long run. And that will be proven when I buy the additions. [e digicons]:-"[/e] One suggestion that I would make technical that is. Is that error reports should be a one click event and upload. So no more dependency on dropbox. Make a application that uses the UID and Password and upload all the info needed. That would generate more info from people who are non technical By pushing

323 Replies 1,271,632 Views

I loved to watch the memory grow on my 64 bit windows 7 :-) Also the glitches like if you change your mind about increasing a stat after leveling, then you reduce and your unable to add it anywhere else. Yeah very painfull. BUT it also showed little gems that started to grow over the beta's that made me happy.

37 Replies 75,050 Views

Well maybe you could buy units or people for it. Using it to bleed the other player dry because it represents diplomatic influence / reputation. That also means that you can give penalties for actions. And maybe a negative value can not be used to buy.. but could be used as a fear factor.

144 Replies 449,346 Views

Well if you slay a lot of dragons you can be a famous dragonslayer.. Inspiring your troops. If you are a hugely infamous mage it would make your enemies fear you.. We could give other bonuses based on it. Also we could make quests that add or deduct fame.. Fame could also increase the influx of people to cities where the famous person stays..

0 Replies 3,185 Views

What I would add is a history page of the quests you and your heroes did. And a option to view the quests that you accepted and when they expire. Also for some quests a expiry date.. So you get the message "Your too late !!! The darklings have killed everybody in place X .. and moved on.."

8 Replies 29,601 Views

Well fort and tower spamming can be easely be prevented by making it costly. After all forts normally make no money except border forts where there is trade.. Also you can make them small at first so you have to invest to get them bigger. So you can have a lot of small watchtowers. But citadels would be very expensive to maintain.. And maybe simple watchtowers could be made of wood.. Cheap and burnable..

18 Replies 14,460 Views

Just for the record I can create wiki's but I think it would be more practical if it would be a part of the elemental environment. Also with the same user id and passwords of the forum users. Because then you can have your mods uploaded to the site and all the documentation in the wiki. Also because its part of the site you can give personal pages that can only be edited by the owners. Yes I am aware that the idea behind wiki's is that they are public.. but that is not always

7 Replies 40,081 Views

Maybe it should be able to give a focus to a alliance, so you can create multiple of them. Like a alliance against a player, a alliance for mutual defence, a alliance to get rid of monsters etc etc etc. A alliance to conquer the world... Or a alliance to change all living beings in undead... or spread our supreme religion,,,

118 Replies 214,996 Views

Well we are a magical force so you dont have to kill the other guy/girl if he/she could do good things for you.... right ??? So why not a whole bunch of spells that do that. like charm or mindcontrol. If the soldiers/heroes are under control of a spell you should also be able to undo the spell.. So you get a whole lot of take over games. About converting.. If I would be a evil wizard I could also opt for coverting those poor souls into a undead/monster army and

1 Replies 20,060 Views

My remark about monster spawning was based on "Normal" monsters :-) It could actually attract some other nasties as dragons when you store gold there [e digicons]}:)[/e] or when its near a gem mine. But my most interest would be fog of war remove and garrison, and maybe a country border so you can see what your lands are. Also it would be nice to be able to build signs :) So you can place

18 Replies 14,460 Views

No I was suggesting to build them outside your territory to lift the fog of war and to have a place to garrison your troops on the border. They are cheaper then building cities but only would give you.. line of sight and maybe a zone of control. In game terms they could also prevent the spawning of monsters in the zone of control. ;-) Castles used to be used to control the lands and collect taxes.

18 Replies 14,460 Views

My idea was (if somebody else has not suggested it.) To use fortresses and towers to show the boundaries of your lands. But also they could be used to prevent (common) monsters to spawn. Because the area around a fort is civilized. I thought about it because in most countries castles/fortresses were used to control the lands and to house the garrisons. They could also add a bonus to some resources and cost money for maintenance.

18 Replies 14,460 Views