jvanshaar

jvanshaar

Joined Member # 2480324
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That gives it to everyone though... I wanted to make my start ship contain only the techologies I had up to this point. I was hoping to make it a fair start for me as I setup myself to have the Impulse Drive right out of the gate but the first colony ship and flagship would only have an Ion Drive. So I set it to have the Impulse Drive. Next think I know all the AI's are flying around with a tech they don't have yet. (to make it easier to see what I'm saying, set the surveyship to have Hyperwarp

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You could basically build very cheap (especially in the case of no defense) hulls with an engine attached and convert them into killing machines Kultan, precisely! I find a group of 5, sometimes 10, planets clustered right and need to take them over (or even defend them). If the AI is busy or not paying attention you can drop 10 constructors into

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Is that a feature or bug, curttasker, that you must have a type of module first to get the assist bonus? I would assume any 'assisting' would kick in regardless of whether I had a module of the same type. It is projected from the starbase right? Otherwise defense is a waste of time... again. Why did they even bother to put defense in?

15 Replies 11,308 Views