boxleitnerb
Hi guys, sometimes there is an island consisting of one tile with either a item stash or a magic shard on it. No way to land on it since there is no beach, just cliff, so no way to get to the item. As for the shard, I can only build shrines in my own zone of control. How do I go about that? Also there are some locations in the scenario I cannot reach due to gates. The yellow faction to the north west for example or a quest location on an island to the east which is behind two
Please use your own thread and don't hijack mine. Thank you :)
Were they introduced in an expansion? I have yet to encounter them in the campaign (Dread Lords, main game).
Thanks for all the info! Are there mods that fix the DL and DA campaigns, too? I'm playing them in order and haven't arrived at TotA yet.
Interesting, thanks! When you speak of mods, which one(s) would you recommend?
I've been playing the campaign and noticed I cannot research Xeno Ethics. So I cannot choose my alignment. Also, I cannot build starbase defenses (armor, shields) although I have researched quite a bit in this direction. I've completed "starbase fortification II" but "combat armor I+II" is not among the modules I can select for my base when upgrading it with a constructor. Any input would be appreciated :)
Interesting exploit, but I don't think I'm going to take advantage of that. On another terribly frustrating matter: I managed to kill 2 or 3 DL ships with large fleets comprised of small fighters armed with beam weapons. Then the DL got shields and I switched to projectile weapons. Result? Nothing! A fleet of 7 ships with an attack rating of 14 against a DL ship with 13 HP and 0 armor rating and it doesn't lose a single HP! How is that possible???
What approach? I have a follow up question: How exactly do military resources work? I built a full mining starbase (+19) on one resource and my ships gained 25% attack (from 18 to 24). I then built another base on another resource, but that didn't change anything.
If I build no engines into them, how will I be able to first strike? The DL can just outrun me.
I'm playing the campaign and I've arrived at the Mission 6 "Apocalypse". But no matter what I do, I cannot keep the Dread Lords at bay. I built custom fitted Battle Axe ships, and with a fleet of 3 ships I usually manage to kill one DL ship and one of my ships survives. But lately they've been sending stronger ships against which I have no chance at all. Will they be getting stronger indefinitely? I tried to get the military resources on the map, but the DL always destroy
Hi, I'm playing in borderless window mode and I want to limit my fps more than what the game is already offering me (120-ish). VSync and 3rd party fps limiters don't work in window mode, so what options do I have? Thanks!
Thanks. Weird :)
Hi guys, I'm playing GalCiv II and I have a question. The core colony ship (2 pods) has a capacity of 250 people, but when I design my own colony ship with also 2 pods, it has 2x250=500? How is that possible? Thanks!
Yes, both times aggressor and same race (TEC rebels). The maps were different though. 1vs1.
I played an 8 hour match yesterday and the day before and the AI (hard aggressor) really kicked my ass. It definitely was aggressive, very much so. Today with the same setting and a new game the AI does absolutely nothing. Not a single attack in hours. What is up with that? I would hate to have to start an hour long game anew because it just gets boring, only mopping up the AI planet by planet.
Do they do anything? You can only form them with another faction and with an allied one at that, correct? So if I play 1vs1, they are useless?
Hi all! I really like Entrenchment, and for a little fun I would like to tweak my starbases a bit, you may call it cheat :D What folder structure do I have to have for a mod again? local settings/application data/ironclad games/soase/... then there are 2 folders for Entrenchment, cleverly named mod "Mods-Entrenchment v1.01" and "Mods-Entrenchment v1.02" respectively. Do I create a randomly named folder and within that the gameinfo folder with the changed entity files? So my co
The music is stuttering quite a bit. I have an Audigy 2ZS soundcard with latest drivers and my game is version 1.1Beta Any advice? Btw: turning sound acceleration down did not help.
The music in the game stutters from time to time, which is quite annoying. I am using a Creative Audigy 2ZS with the newest drivers and the game is version 1.1beta Does anyone else have this problem as well?