TheZone

TheZone

Joined Member # 2472048
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[quote who="MindlessMe" reply="3" id="3746338"] Is there a particular stage that you feel there are too many healers, or is in all stages? [/quote] I feel like I've seen it in several of the latter stages and it definitely saw it on Aberny.

5 Replies 11,237 Views

Before I put up any additions to this list, is this format of feedback actually helpful? Also, thanks on implementing #10! Super helpful! Ok, on with the list: 12) I noticed that the flyer's path changes from the original on Aberny after the Eastern Refinery is destroyed. Is this on purpose? It doesn't feel good to know all the towers and upgrades I put on their path just became obsolete. It's already a slap in the face that I lost that refinery. 13) On flyers

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TLDR: This game doesn't seem 'massive-scale' to me, and I would really love it if that was the case. If you are already planning on increasing the scale of the game, feel free to ignore the rest of this message So a bit of context on this: A few weeks before I received the first email about Siege of Centauri, I had a hankering for some tower defense games. I ended up picking up a few off of steam and had a bit of a good time, but was overall not satisfied. I realized I wanted

2 Replies 11,312 Views

[quote who="TheBeebs" reply="15" id="3745501"] Not just an "ironman" difficulty, but it can be implemented into anything above the "normal" difficulty setting. [/quote] I'm all for giving the player the freedom to play how they'd like. The main problem is see is with the leaderboard. If you have people using pause vs. people not using it then you have some unfair comparisons. I think a good compromise is to just remove the pause functionality for the top tier difficulties.</

27 Replies 62,289 Views

Hello Stardock, I'm going to try to keep replying to this post instead of creating multiple feedback threads. Hopefully this makes things easier. 1) This one is a little hard to explain, but when you pause the game and move away from an area of the map where sounds are playing and then revisit that same place, the sounds play again. It might just be nicer to pause the sound effects during the pause. 2) It would be nice to see the more of an indication of when your Scav

5 Replies 11,237 Views

I am for the pausing system as it does help out with strategy and gives you a bit to see the map. I accidentally played without the pause button for a few maps and it worked out ok, but I felt like I had to retry maps a lot just to make sure I got in front of the first wave in time.

27 Replies 62,289 Views

Full Disclosure: This is a small batch of nitpicks. I only bring them up because if they're shared by others they might take away from the overall enjoyment. Otherwise, please feel free to take with a grain of salt as I'm enjoying the game overall. Increase and Decrease speed not immediately obvious to me Could use a better indication on where exactly you can place towers On hover sound effect is annoying to me for some reason Lot of the sounds see

5 Replies 189 Views

* Another Railgun-style tower that fires in a line, but the projectile passes through and damage all enemies in its path. Requires good positioning to maximize damage. * Bunker Tower - can deploy variety of troops to it, like snipers, assault rifles, or rocket launchers. I first saw something like this in Command & Conquer: Generals on the Chinese faction's tanks as an add-on. * 'Oil' slick or Caltrops (variation on Slow Aura) - Tower shoo

1 Replies 8,596 Views

I really loved the old Warcraft III Tower Defense mods. There were several things I liked about them: Lots of different tower types for different strategies Good variety of enemies and enemy behaviors Route the enemies how you please I think some of the previous posts have covered a good amount of things I like to see in a game, but I have a few additions/addendums: If there are new enemy behaviors, like enemies that can fly or

10 Replies 20,349 Views