Unfortunately Galciv2 was broken when released, it was crash prone and had severe memory leaks, imho, one could even espouse stardock was afraid of how buggy their game was and chose not to put copy protection on it because they knew it was being released in an unfinished state, but instead of copy protection, bugs + serial # required for game updates have the same effects as any other copy protection mechanism, it just takes a few days longer for the cracks to show up. Thats all they are doing
azeroth0
It's all about respect, attitude and reputation the guys at stardock are fantastic. Let's face other businesses let the bottom line get in the way of a lot of good will and stuff real game developers would like to do, like the support they would like to provide towards the fans of the games they develop. I think stardock is in a unique position where games are not their only income source so they can build a better business model and relationship with their customers IMHO. Where ma
As far as Piracy is concerned, piracy should be the least of most peoples worries now-a-days with the war in IRAQ, and world turmoil escalating. Piracy will be the last thing on your mind when the world is going to shit. Next most gamers understand if they don't support good games with their $, there will be no sequels, even "pirates", i.e. normal people who get something for free and check it out, know this. Business types who complain about piracy shouldn't complain, period. With
So what is the difference between the collectors version and the non collectors version of galciv2?
They need to take a cue from Sid Miers Civilization 4 and create a better way to manage savegames, the current system is clunky as heck compared to civ4.