Wowww..... 2 days and not even a "Hey moron, there's already 20 threads like this." Did I post at a bad time and just no one noticed, or is everyone that tired of these kinds of threads? Seriously, I would've added to someone elses--I know there's already quite a few--but I wasn't suggesting any of this be in the near future (ie next upgrade). Well, I'll bump it anyways and see if any of you have any kind of comment.
mcory1
I tried my hand at modding for the first time yesterday, and tried to come up with a modified tech tree. I was [i]hoping[/i] that I'd create a new TechTree.xml file, place my handful of new techs in it, put it in the Data/Techs subdirectory, and have my new techs as part of the tech tree. Didn't work--absolutely no change what so ever. The rest of the mod worked fine--I took the example mod and kept it's interface, removed the custom races, and ended up with a default setup with new screens.
First off, let me start by saying this has to be one of--if not the--greatest games I've ever played. I'm sure that's probably a cliche around here, but you guys hit the mark for me. Good job That being said, I don't think I'd feel proper without adding my own list of things I'd like to see to the mix around here. I've got a few in mind off hand, and I'll probably come back later and add more (I know I've thought of mor
I'll agree that cheats kill a game. I try to avoid them whenever possible; I'll give up on a game most of the time before I cheat. The only cheat I use on GC2 is Ctrl+N, and that's mainly because I get tired of spending 20 minutes scouting out PQ 4 planets to colonize. Sorry, but most of the time I only get about an hour in the mornings to play before I go to work, and I'd rather get a decent game going than trying to decide if I want one Xeno Lab or one Market center. but you also