I haven't seen any mention of this elsewhere, so forgive me if this has already been discussed. When a group of ships jump into a gravity well in which mines are present, the ships' AI doesn't seem to be able to recognise their existence - despite my knowing where the mines are, my fleets will happily fly straight through hundreds of mines in a suicidal attempt to travel directly to their destination. This sometimes happens immediately after jumping into a new gravity well even without my hav
Legibus
Same problem for me with the Doom Ray; I didn't equip any ships with Disruptors, so I don't know about them. My game also refused to end a turn after the second time I used a doom-ray equipped ship, so that might be related.
I think you have it right, rls669 - with an immense galaxy, you have to expand carefully. In my current Immense game (as the Altarians) I struggled greatly to stay in the black at the beginning of the game, but as soon as I began building economic and morale buildings on new planets before all else, and maxing out my trade routes, my economy stabilised - I wasn't earning much, but the economy wasn't in free-fall either. Now, about 6 hours of play later, and with my planets all at high-population
Obsidian actually developed both Neverwinter Nights 2 and Knights of the Old Republic 2. Bioware are perhaps one of the best existing development houses, so it's an important distinction. In their defence, I played the latter (before playing the original KOTOR, actually) and neither had a problem finishing the game nor any major issues with bugs, and this was a week or so after it came out. Neverwinter Nights 2 wasn't buggy so much as incredibly poorly coded - my rig should have eaten i