Thanks to the poor single player mode which still can't captures many of the Stars! & SE fans' heart. It have lot of improvement to make on the single player mode still. First, fix most of the obvious bugs. Then learn from Stars! and SE. As for campaign, look at C&C or Blizzard ways of doing a campaign. Bucks up or be lost in interest soon.... [B}SO THIS IS DEFINITLY NOT A CASE THAT PEOPLE LOVE ITS SINGLE PLAYER MODE AND WANT MORE OR PEOPLE DON"T WANT TO PAY FOR MULTIPLAYER. IT IS A C
sohwm
Stars! was great, now is still great, future is great too. GC2 still have ways to go before beating Stars! in every game aspect. Stars! was beaten by piracy I guessed, So hope GC2 does fall into its shoes. Well, when news of Stars! Supernova become a dream, many fans was sadden but only few realised that piracy may be the cause. Some fans have been searching for a Stars! replacement, some accepted GC2, other found SE4 and so on but still many wanted th
Since your playing mode is beginner, It is a good start for you. Be on the quick move to colonise all planets and try to protect the fews closer to the enemy with attacking ship especially the planet in the middle and to it right, not forgeting that the starting 3 planets is also a target. You start with a fair sum of money, use wisely but remember 1 trick to earn fast, that is to sell your researched tech to the allies immediately. They will buy it an
This game certainly need a Multiplayer ability to add interest, fun and challenage into it. For reason #1 It sacrifices single player features: Bascially, I now feel that the game has not enough single player features like a campaign without cinematic at a paragraph of text to read doesn't seems nice. At the start of the mission, the lenghty text to read, no text to speech or a small cinematic is bad. Don't even talk about the end of mission
Well, you have to move your cursor to one side of the arrow box(one of the edge, but can't remember which), then you can click it. GC2 claim that their game engine is very good that can fit any resolution but I think that is not important as more viewable, useable and efficiently is more important, this might be a cause of the problem here.
Pls remove the stupid launching of the ship! Launching it to the bottom of the planet give the players at the top of the screen more advantage as they can move the ship downwards faster than those players at the bottom of the screen which have to move their ship upward. 2 solutions available, 1 to remove launching and let ship fly out of planets in any direction, the other let players select launch direction. Of course, the first solution is simple and
Well, I think most of a time a planet has too few tiles. For Example, 1 Farm, 1 Entertainment, 1 Manufacturing, 1 Starport, 1 Research, 1Influcence, 1 Economic take up about 7 tiles and some item need to build more than 1 sometimes or rather most of the time. I think GC2 should double the tiles and/or has a little more bonus.
Well, I think sometime a planet has too few tiles. For Example, 1 Farm, 1 Entertainment, 1 Manufacturing, 1 Starport, 1 Research, 1Influcence, 1 Economic take up about 7 tiles and some item need to build more than 1 sometimes or rather most of the time. I think GC2 should double the tiles and/or has a little more bonus.
Well For Freighters, travelling faster mean you can trade with further planet(s) faster, Thus more efficient in trading. As for fighters, It should be fitted with the best engine(s), so that it can move faster. This exploits a 'bug' in which the game is designed. If your fast fighters can move and hit enemy fighter(s) first with it weapon(s), it will have a very good chance of destroying it. For Example, your fighter with 3 beam, 10/10 move point with 16/16 hit point can move around an