Zorrmorph

Zorrmorph

Joined Member # 2419226
0 Posts 0 Replies 43 Reputation

I think it would be really cool if everyone could see their way clear to the fact that I am not trying to cut down Stardock, and quit acting like I am. They have great customer support and clearly take pride in their work and want to produce a high-quality product. In having that commitment they distinguish themselves greatly from 95% of the developers out there, ESPESCIALLY those who make strategy games. I wonder how many times I'll have to repeat this to get people to stop acting l

64 Replies 40,671 Views

The point is still being ignored. You can adjust the starting situation all you want, but it doesn't change the dynamic of the game. Having dynamic play does not mean having the starting situation dictate everything, as is being continually and falsely asserted as being my point-of-view. I agree that being able to design units is a good strategic aspect, though it is limited by the repetitiveness in other areas. For your building/econom

64 Replies 40,671 Views

Perhaps I'm not being clear, because once again the thrust of my argument is being ignored. Having racial differences that are more interesting is only a small part of it, but it is a concept that would be enhanced were the main point to be used. The main point is, I repeat, that the progress of each game should be differentiated. That in the course of the game, not dictated at the start but through depth of strategical options after the game has st

64 Replies 40,671 Views

Right now, I can randomize locations for 6 races and I'll almost always be near one that is warlike and one that is expansive. It keeps me from neglecting one part of my game to focus too heavily on another. ... prefer to play out my games the way I want while being aware of who's around me and not have every be determined by wh

64 Replies 40,671 Views

I totally agree with the idea that everything is cookie-cutter, and this is a game that'll I'll play a little but not much because of it. Stardock succeeded in creating a game that has good AI(clearly their main objective), but look at what got thrown off the bus in the process: realism(I don’t need it in every area but when it doesn’t exist in virtually ANY area it is distracting), ‘soul’, tactical combat, etc. To use the chess example any chesspla

64 Replies 40,671 Views

I'm part of Group #4 but then I'm not. I am an 'armchair developer', but also one who has actually been involved to a limited degree in actual development of actually successfully marketed games. But I actually only use terms like broken and unusable to describe things that are actually, in fact, broken and/or unusable. I do have to agree that transparency is a must in this kind of game. The key is to make the same information available to both the

44 Replies 84,862 Views

WARNING: LONG POST COMING You've been warned. First off, who am I and why should you care what I think? Maybe you shouldn't care what I think, but I'm a strategy game enthusiast who still plays the original MOO as its the best game in the genre(I'm definitely looking forward to trying out this game, but as of right now its unavailable in my area and since I don't own credit cards as a matter of principle, I can't buy it online).

36 Replies 75,862 Views