/signed It would add strategy and realism ! If it was up to me, tiny & small ships wouldn't be able to go very far from either a planet or a big/huge ship, and huge ships would be used more like a support ship that can travel farther and repair/create smaller ships.. they would be expensive ships with very expensive modules you can add to it, like maybe give an attack bonus to the small ships next to it.. I mean the way I picture a huge ship is like an aircraft carri
Tekinette
Well in late game, when huge ships are supposed to be used, weapons do a lot more damage so tiny ships get destroyed fast anyway... just think about a huge ship that act like a colony that only give like +5 military prod and nothing else and can stock in the hangar like 8 tiny ships, you can launch those ships into space and make a small fleet out of them or add them to the huge ship fleet to protect it.. and when you keep them in the hangar your huge
yeah the range and speed should be decreased, imagine huge carriers carrying small & tiny ships & other huge attack ships that go far away in enemy territory.. that s what huge ships are for anyway, they have a huge crew & a repair bay, medic, beds, kitchens.. How is a tiny or a small ship supposed to go far away on its own ? what about fuel, food, rest.. ? that's why only big & huge ships should have access to big range modules.. and all those modules
Here's an idea : a module that you can buy for the huge ships that let them have a starship on board that let you build tiny fighters and keep a phew inside the ship. Something like that anyway... Think about it, a tiny ship with one pilot in his tiny cockpit and a huge ship with a huge crew, kitchens, beds, bathroom, medics... huge ships should have this advantage in the game too, like a starship, hangar & repair station module.. and the ability to
You guys forget about the stock markets that give +30 economy +10% approval and + 5% influence.. so what's better ? a huge population, low tax, planets full of farms & approval building or a small population, high tax, planets with 1 or 2 farms max and tons of stock markets (around 6 stock markets do the job of one approval building, in late games..) from my point of view small pop is better because fa