I think the combination of a couple of the above suggestions would work well: 1) supply & demand (raising or lowering the value based upon the number of societies already possessing the tech and the relative economy of the buying civilization) - along with - 2) being unable to trade tech you haven't researched would be the ideal combination. That would prevent "tech whoring" whatever you just bought (which more than makes up for the puchase price,
Star Dragon
I'm new to the game, so I don't know if this is a glitch or by design. An odd things I've experienced is when playing the default humans, if I ramp up research production at the outset of a game I can obtain the universal translator in one week at the cost of about 16BC. However, if I play on a gigantic map, it costs more. Is this on purpose or is it a glitch?
I believe you need to add the cheats option, and then when in-game you need to select a ship of the species to switch control to and then hit - z, but I'm not sure.
The second serial number? Oh, it was there on the piece of paper labeled "collectors edition serial number" ... I just failed to pay any attention to the documents that came with the game besides the tech tree and the normal serial number on the CD case, lol. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 ALIGN="ab
While walking through Walmart the other day, I came across this title and decided to stop and check it out. I've been an avid turn-based strategy nut for many years, but was never able to get a satisfactory title for this particular genre ... until now. The fact the it was labeled as "collectors edition" made it all the more enticing. So, about a half hour later (20 minutes in the checkout line, and a 10 minute trip home to my PC), I had the game installed. The website, as we all k