A good solution, not mine but stolen from SE IV, is to require certain hull types to have a minimum number of spaces required for certain systems. So if you pick a freighter hull, 80% of the spaces must be cargo systems, or if you pick a colony ship hull it must be 80% colony space. The remaining space can be anything you want, engines, shields, sensor, whatever.
Cairns21
A good solution, not mine but stolen from SE IV, is to require certain hull types to have a minimum number of spaces required for certain systems. So if you pick a freighter hull, 80% of the spaces must be cargo systems, or if you pick a colony ship hull it must be 80% colony space. The remaining space can be anything you want, engines, shields, sensor, whatever.
No diagonal scroll is really one of those little annoying things that you frequently encounter. It's minor as an isolated event, but over and over and over, I go to scroll diagonally only to get a little taste of frustration. Over time those little tastes add up. Pleeeease add this at some point. /Thumbsdown to no diagonal scroll
No diagonal scrolll is a really annoying artifact for any reason. I'm not sure what Stardock's reasoning is but /thumbsdown.
LOL BoogieBac, that was my plan! However I was waiting for my movies to finish downloading before doing the campaign! I figured there would be a lot of media content in there and I didn't want to miss it, so I started a regular game to get some of the mechanics down. Thanks for the input! Yeah SEIV had some amazing good and some amazing bad. I can't remember when I actually tactically played out a large combat. Also relying on
Haha, yeah there must be a bunch of us in the same spot, I keep looking for excuses to chat about the game while at the same tiime looking for excuses not to work! I must have been zoomed out to the point where the constructor looked like it was on top of the base but wasn't. I'll play with this more tonight. Also, I really need to get the hang of ship design. I finally got the medium hull design but could only fit 2 engines (Io
#3 Ahhhhh farms!!!! Thanks a ton! Do the farms just help that world or all worlds? Also, how do I get more squares on a planet activated. I managed to get some new ones on some planets from time to time, I assume through my tech leaps, but others seem rather static.
Hi Thanks, for the answers! For #1a) I make a second constructor, and then I move it to the starbase, correct? Now I have the two sitting as a stack, but I no longer see the construct button... what is the actual procdure for doing this second build for adding systems? This was something I tried last night but couldnt get it to work. For #3 though, what is the AI doing to jump ahead in population after maybe 100-150 turns? Do
Hey all, had a lot of fun playing but some things were clearly out of my understanding. The answer were probably someplace in the manual, but I didn't find them at first glance, and now don't have access to it at work today. So as I'm daydreamiing about going home and playing, I thought I'd put it to the group! Here the list so far: 1) Starbases - I really don't get these: a) When I build them via a construction ship, I get an
HI I was having the spinning problem reported here so seriously that the game was virtually unplayable. I installed the AMD chip patch, and the MS-Hotfix. I wanted to try each separately but I was pressed for time. At any rate, either one or the combination of the two fixed my problem. The game seems to be running normally at this point. I can alt-tab back and forth (albeit with a minor delay when switching back), and restart the game wi
Ugh, so I guess I'm on the SOL list since I have an OEM version of XP Media Center. I thought I was going blind or daft since I couldn't find the download link on that support page. I think I have my old XP Pro serial number hanging around so I'll probably stretch the truth and use that. I have a few more people for that rocket trip to the sun. So don't start the launch just yet! I wonder if there is a downside to the MS Hotfix
Please let me know if I have this right. There seems to be 3 potential problems: 1) AMD drivers for the dual core itself. 2) MS Drivers for XP? (not sure about this one) 3) The Cool and Quiet (CnQ) functionality messing up the threading. I'm not home to check this.... BUT.... the AMD drivers for Windows XP on the AMD sote are dated May 2005. My machine is brand new, while it is possible that Gateway loaded the old drivers,
Cool thanks for the links! A sticky topic about this would help folks a lot I think.
Problems here too AMD 64 X2 3800+ Thanks for the link, I'll try some of those fixes when I get home tonight. I'll also see if there are any chip set updates for my mainboard as well.
I did an initial look at the problem list and didn't see anything, I'll go through it in a little more detail. Thanks for letting me know there is something out there.
I wouldnt even be sure how to do that... or even if I want to. I think it's related to the graphics card. After I installed the latest drivers the crazy spinning stopped (still had a funky galactic map) until i stopped and restarted the game. Then it was back.
Hi, I have a problem with some graphics in the game. On the race selection screen the ship models will spin at high speeds, making them almost impossible to make out. When in the game on the planet detail screen the same problem occurs with the planet image (not really a total problem). On the ship design screen the images of previously created ships display the spin behavior as well. When designing the ship all behaves as ex
I dont know about an alternative site, but I know if you're going to sell digital downloads you better offer better than 10k/s download speeds. I skipped stopping at the store on the way home because I thought a DL would be much more convenient. At this pace the store would have been MUCH faster. Stardock: You should have partnered with someon
I'm getting download speeds of a blistering 30k/s I should have a game in about 3 weeks at this pace. Is there some problem you guys are working on? At this point I'm regretting not running to the store.