Gorstagg

Gorstagg

Joined Member # 2372131
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[quote who="Madmelodie" reply="65" id="2655503"]*rubs face* Ok, seriously? I've been drawing fan art for E:WoM for the contest. I don't draw often, but I'm putting my all into this, including carefully inking the drawings to the best of my ability. This is what's taking up my free time--what there is of it anymore since we're pretty busy here in the summer. I also don't want to complain or seem whiny. I got 20 points for this: http://maximilia.deviantart.com/#/d2s09

90 Replies 61,353 Views

At my home blog, I've put up the first part of my Elemental story. It will have three acts, with three perspectives, of the events, as they occur, and their repercussions. This one, is the first, and is from the perspective of the adventurers. I do hope you like it, as I can confidently state, I like what's building and this game provided that for me. An impetus for unlocking creativity. And I wish that for all of you. This story appears there, and several other perspe

1 Replies 3,773 Views

One of the things, I found myself thinking when I was playing. Is that there are a LOT of mountains, but not only that, they are completely impassable. Which got me to thinking. Why? Artificial reasons of the game, and ways to create some natural borders. That I get. But why make any part of the map impassable. Just increase the movement cost of going over a mountain be something like 6-8. Or some variable that is high and possible for those with a lot of movement. As a

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[quote who="Frogboy" reply="4" id="2653203"]Modding wise, it's trivial since the only thing holding back the number of units is gold which is settable in a text file. I play around with it all the time. [/quote] Brad, that makes me breath a swift sigh of relief. Because though it was unfounded, but going off of what currently exists in the beta. It really makes one wish for real armies. Of hundreds of units, maybe with some multiple unit training, or if there were dif

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[quote quoting="post"] will i be able to create my green mean bulky orc race including mean ugly buildings?????? [/quote] In the beta, no. After the game has gone live, and the modding community starts filling in orders, I certainly anticipate you'll be able to do so. Heck one thing Stardock has mentioned, that this game will be supported for many years. And it's just as easy for them to source out "Themed" mod packs to graphic artists, to create, a wider var

19 Replies 12,918 Views

[quote who="Sanati" reply="23" id="2652829"] Quoting KellenDunk, reply 22 I don't think the system will take away from possible specializations. Especially if the system contains more nationwide unique structures. If you can only build 1 of each type of building, that right there pretty much tells me you can't specialize a city unless the building cap is reduced substantially (like 1/5 of what it is now) or many new building types are added (which would defeat the s

219 Replies 338,947 Views

The problem with this, that I've found is that it doesn't treat the zoom wheel when clicked down, as a middle button, for registering purposes. I did find a work around, which required me to map the "Middle Button" to one of the other ones. And I just tested it and it works. But there is an issue with at least my mouse in that it won't let it work. I even thought there might be a press both buttons as a work around in other games, but no combination elicited the response I needed shor

2 Replies 1,040 Views

Thanks for posting the preview Frogboy. The current build has done it's stated goal at this point, and I for one look forward to the improvements, you've indicated. As it is, right now, it is truly as you said. Not Fun right now. And that's more due to the factors in place. All sovereigns should start off with a move of 4. They are sovereigns, and should be the unit we explore the world with for a while. But also, as it relates to other military units though, there also needs to

219 Replies 338,947 Views

Here's a big one that I found while playing. I wanted to switch my game music seemlessly. But what I had to do was turn off the game music, and then just play my Winamp. And I know that several MMO's and other games have a built in music player, that either utilizes one of those music playing programs, or is one of it's own. But I think that would be really cool (even if it's a feature update after the game goes live.) Cause there are times, when I'm exploring that I w

174 Replies 512,198 Views

[quote who="Zamul" reply="3" id="2651282"]You send them to another city, and when they arrive they will start going back and forth, trading. They're like the freighters in GalCiv2. When they've traded back and forth a couple of times a path is formed, and a little after that a road is formed.[/quote] Call me crazy, wouldn't that make a TON of sense to put that into the unit background information, so the players don't have to guess?

16 Replies 10,491 Views

[quote who="ShivaX" reply="30" id="2649994"] #2) Condense it. Theres just too many damned techs that do little to nothing. Like... a whole tech for daggers? AND one for short swords? At the very least those two could be combined into just one crappy tech that noone wants that they take to get to long swords. Add in that most pieces of gear don't actually do anything other than look different and you have issues. I mean hardened leather and regular leat

174 Replies 512,198 Views

[quote who="ghog69" reply="20" id="2649934"]*I don't feel like there is enough to do on each and every turn. I seem to be skipping ahead many turns at a time to get to something important (i.e. building completed, unit spawned). Before I know it, I am a few hundred turns in. Maybe it'll help if we can actually battle monsters we can defeat in the early levels, but it's tough to see that right now. Maybe when the high-level spawn gets fixed much of this will change and I hate to suggest that c

174 Replies 512,198 Views

Some things that I think would help. Village Mayors, who you can set on autobuild, with the settings defined and set up by the player initially. So that way they don't have to worry about having to do the same thing for five or six cities. Also there should be some generic town council advisory board, to give you ideas on what it needs to continue to expand. Huts, and gardens, and so on. And maybe a military advisor, to help you get a better handle on unit construction, giving you tip

174 Replies 512,198 Views

I've encountered an issue where the game does not recognize when I push in the Zoom Wheel, so I can change the orientation of the map, and I know of no other way to do that so you can swing pan your view around. I don't obviously have this problem on a regular mouse, but this one for some reason, is just simply not recognized within the game. Though scrolling itself, to zoom in and out works fine, but I'm stuck at that odd initial orientation.

2 Replies 1,040 Views

I'm still working on my story, I've got get some rest so that way when I come back to it, and add to it. It'll be something really fun to read. Good for you for posting this here though.

10 Replies 15,952 Views

Okay, so I've set up a wish list for this game over on my EBGames.com account. But for the life of me I can't figure out how to share it so I can report it to the Army. It does let us send it as an email notification, but it requires us to have an address. And that while technically works. It just doesn't feel like it's supposed to work that way. Y'all know? Does anyone who's successfully listed their EBGames.com wishlist to the Army know how they did it? I figure, the average intelli

4 Replies 3,215 Views

[quote who="kryo" reply="2" id="2647673"]"Soon"[/quote] Isn't that supposed to read "Soon™" Brought to you by Soul Sucking Airlines. Draining your life forces, one more turn at a time!™

37 Replies 21,128 Views

[quote who="zampolit" reply="35" id="2647602"] It's obvious there are a few people who are gaming the system. OP is one, creating a billion threads I'm sure he submits. Kyogre some how has 1700 points. This game will be won by who can spam and game the most. I gave up on the first day when these guys had 600+ points within hours. Ok, so that's the second post of you complianing about your unimagination and lack of effort. Guess we don't need to tal

90 Replies 61,353 Views

[quote who="Sanati" reply="24" id="2647628"]I think it's possible they were never planning for an August release. Throwing that date out there as well as implementing the Army system most likely got many people to preorder over the past week or so, and once beta 2 starts all of those people will be charged and gain access. This could be a huge burst of funding allowing the devs to continue working on the game until February without budget issues. I don't mean to say they were tryin

28 Replies 126,313 Views

[quote who="Tasunke" reply="22" id="2647620"]Ah ... yea, all delays on features seem to be just a matter of them not having the proper AI code. Once the AI is completed, we can use the feature (against AI and each other) and find any possible bugs, noob traps, and "best answers." A sign of a really good game is something like this ... "Well, it would be really awesome if I had A, B, and C ... but well, im kind of in situation X, so its probably b

28 Replies 126,313 Views

I know this may sound counter, and possibly presumptive. But as it relates to them pushing these out until Beta 3. I'm going to posit a belief, and though it may be wrong. My guess.. they are specifically, not bringing in things that could because of the technical issues, cause people to have incorrect impressions

28 Replies 126,313 Views

[quote who="Peace Phoenix" reply="1" id="2647548"]Localization of SD games are generally a nightmare if you want to have an up-to-date localization since SD provides lots of free updates that include new contents. There was this thread https://forums.elementalgame.com/383390 on the same subject. Maybe it already contains the answer you are looking for.[/quote] Good job Peace Phoenix. The Search-fu skills are strong with this one.

3 Replies 4,135 Views