Ryan Vincent

Ryan Vincent

Joined Member # 1495560
0 Posts 0 Replies 15,697 Reputation

Thats one sweet ISC! I will be watching this mod.. Am I right in assuming warlords is a mod for homeworld 2 that converts the game to a Star Wars universe?

102 Replies 94,201 Views

Heh, check out this other thread on Starforces Official forums where SF officially criticizes Bethesda for bowing to "paranoia", and not using Starforce on Oblivion: Wow, Thats a real hoot*! *laugh Not only are they going "Oh if you dont use our software you are doomed!" (Imagine I said that like how Brad did the "Domed" t

309 Replies 525,462 Views

PS: if i were you i would take any (judiciary) action against them Does anyone know any laws that forbid this? I dont know anything about american copyright laws..But if what I am vaguely stabbing at is true, Starforce is in russia.. Really, That forum post stank of arrogance.. -- What does "Draconian copy prot

309 Replies 525,462 Views

Guys, Dont complain. You dont count starships for taxes and you sure as hell dont count Starbases for taxes, It makes no sense to add a crew value to ships and the likes and then tax them, Especially since taxes are mesured in Billions, I'm pretty sure that 2000 or so people on a starbase wont make much of a dent.

19 Replies 13,690 Views

At the moment the deal with TG.NET is so: A. If you brought GC2 Via tokens then you may upgrade for 5 USD and postage. Collectors edition. B. If you got GC2 Via the upgrade then you can get it for 20 USD and postage. Also collectors edition

9 Replies 13,080 Views

Ok, Enter the GC2 serial number. It will activate it. If you got it from the TG.net upgrade, Use that serial. Also, I think that you may need a stardock account linked email adress, But try your email anyway.

12 Replies 8,935 Views

Hmm.. Anyone else getting the piciture of Galciv 2 done D&D Style? I'm sorry but I'm pretty damn sure that integrial systems like combat cannot be changed, The closest you will get is by modifying the defenceive or offensive values of each weapon..

7 Replies 6,092 Views

so defenseless transport have a chance to escape when encountering pesky fighters and being peppered to death. Three ways to look at that problem: A. Cargo hulls are ment to die after 1HP of damage. B. Fleets will protect them first C. Consider using large hulls, Advanced modules and some weaponary. MIniturizati

9 Replies 7,781 Views

I wonder, If you kept playing the same X ammount of AI's on the same preset map, Would the results be the same? Or would random events really kick it into gear..

19 Replies 35,690 Views

Absence of chance.. I'm pretty sure that all of the "Choose good, neutral or evil" events die when you research Xeno Ethics.. But I hope I'm wrong..

3 Replies 3,985 Views

You can upgrade colony ships to custom constructors and you can upgrade constructor ships to custom colony ships. This can be very useful if you get all the way to the planet and someone beats you to it, but happen to notice there's an unclaimed resource nearby.... Also helps when you've built too many CS and all the planets are claimed, just upgrade them to custom constru

182 Replies 759,503 Views

The intro movie loads, Gets to the end (Or I cancel it) and the game just dies on me. Debug Message: Version v1.0D-1 Digital: Bonus Pack last updated on: Fri Feb 24 12:35:33 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 3/3/2006, 16:35:21 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: GAMER Operating System: Windows XP Professional (5.1, Build 2600) (2600.xpclient.010817-1148) Languages: English (Regiona

95 Replies 36,357 Views

A tiny class hull is roughly twice the size of, say..an F-16 AFAIK... I dont think that carriers will make it in, But..There is oppertunity for a mod. A modder could cheat a little bit and create a weapon, And that weapon will be a small craft hangar. (Roughly size 30) I'd assume it possible to create a weapon effect to give the illusion of a light fighter coming out of the weapon apature, Moving in, Shooting and returning to base..

14 Replies 5,448 Views

Conquered colonies in this game don't even seem to act as conquered worlds but happily live under your rule Planetary invasions assume you kill everyone or assimilate rebels in your society. I'm pretty sure that the level of morale that was there beforehand stays there as well, So dont expect your *ahem* settlers to be happy on a C6

28 Replies 23,355 Views