Quoting Robert Hentschke, reply 46
Quoting Stuie_acs, reply 43Even simpler than that would be: Defender moves first; attacker better be ready for whatever they are gonna throw at you (or else you shouldn't have attacked).
That only reverses the problem of instant annihilation in the first round. It's neither fun nor "tactical" if a defending stack becomes unattackable.
Instant win for the defender is not preferrable to instant win for the attacker. *shrug*
What is needed is a way to respond to an attack (ala Magic the Gathering instants). This is something we're looking at and we think would add to the fun.
AOW system worked fine. It's ok if the attacker loses a few units before he can fight, just not instant doom.
You should also be allowed to use strategic magic to soften up defenders, such as earthquakes, or siege such as catapults/ballistas/cannons.
Krauser: my guess is first expansion will be patch.
Second expansion those who bought will get a code in their emails. Not 100% sure, but that's the most likely way. You will have had to have activated the game on Impulse before 10/31 though.
For those worrying about additional content:
a) It's more important to get the base right first
There's no rule that says a game can't have more then 2 expansions. Paradox's on its 4th XP now for EUIII.