You have to make a mod that adds the planet first. Simplest way would be to replace an existing planet. Go to your mod folder, make a folder called whatever you want, then in that folder make a folder called "Textures". Then take his textures, put it in the Textures folder, and rename them say "PlanetTerran01-cl" and "PlanetTerran01-da" accordingly. Now any Terran planet that would use that texture will use his. You can substitute any other planet texture name (save things like the moons and occupation planet of course).
Thanks, but I'm a bit new here, so I don't understand everything. I know where the mod folder is located and how to work the vanilla galaxy forge thanks to some other post. But how would I create a new planet type named earth in galaxy forge, since i don't want the game to randomly choose this texture when a planet is terran? I've been seeing a lot of posts from years ago saying that you need to create a new entity file to do this. I looked at the entitys in the gameinfo folder, but all were partially in hex. The poster said he used a program in the game files called ConvertData_(expansion).exe, so i went to ConvertData_Rebellion.exe, moved it into a new folder with a copy of the vanilla planetice.entity. Then I clicked on ConvertData_Rebellion.exe, which caused the command prompt to open with a black screen with a few words. But less than a second later, it disappears, so I couldn't even read the words. Most importantly of all, the entity file remained in its original state. Is this even the correct way to decode an .entity file?
And is there a link to the mod you referred to that can "add the planet"?