Here are my thoughts for a rogue/thief class Demigod that could be added. None of it is original, but I think it would be a neat hero to help round out the ranks...
What do you guys think?
New Demigod hero – Assassin Type.
Ares – God of Civil Insurrection/Banditry
Lurk In the Shadows – Ares conceals himself in the shadows, making him invisible to enemy Demigods.
50 MPS cost.
50 MPS/5% increased movement speed.
75 MPS/10% increased movement speed.
100 MPS/15% increased movement speed.
Ambush – Ares strikes from the shadows, surprising his foes.
400 Mana – 300 damage.
600 Mana – 450 damage, 15% chance of 2x damage.
800 Mana – 600 damage, 25% chance of 2.5x damage.
1000 Mana – 800 damage, 35% chance of 3x damage.
Poisoned Daggers/whatever – Ares applies a powerful toxin to his blades, that continue to drain enemy Demigods mentally and physically after the blow is dealt.
15 HP/MP Second 150 Total
30 HP/MP Second 300 Total
45 HP/MP Second 450 Total
The effect is refreshed with every strike. Innate ability, no mana cost.
Blade Master – Ares further hones his skills with the blade.
4% innate crit chance, for 1.5x damage. 8% innate evasion.
7% innate crit chance for 1.5x damage. 16% innate evasion.
10% innate crit chance for 1.5x damage. 24% innate evasion.
Ares criticals maim his opponents, causing them to move 25% slower for 5 seconds.
Sprint – Ares rushes to take his mark, this ability lasts 8 seconds.
150 mana - 10% increased run speed. 4% evasion.
200 mana - 15% increased run speed 7% evasion.
250 mana - 20% increased run speed 10% evasion.
300 mana - 25% increased run speed, +15% evasion.
Scavenge – Ares uncovers various items from the fallen in battle.
Innate ability, as Ares maneuvers within a certain range, there is a chance per corpse of uncovering a potion / random scroll. This would simply appear on the playing field, but only close to him, enemy DG’s could pick these up as well if not swift! Items picked up are added to the potions/scrolls inventory. As the skill is leveled more potent potions/scrolls are uncovered.
Disobedience - Being in the presence of Ares causes the enemy to doubt their leadership, chance per second of defecting to his cause.
1/2/3/4/5%
Keep in mind this would affect all enemy creeps affected in the aura, I’m pretty sure at 5% near the end when you can have 50-60 creeps in an area this would lead to a decent turnaround if it does a roll every second.
Thievery – In his swiftness, Ares steals the spoils of his opponents.
100 mana - 30% chance to steal 100 gold.
200 mana - 35% chance to steal 150 gold.
300 mana - 40% chance to steal 200 gold.
400 mana - 45% chance to steal 250 gold.
Only works while in stealth, and will not reveal him to his opponents. Decently long cool down like 15 seconds, he would only be able to try this 2-3 times before his mana running out. This could lead to interesting builds with stealth/thievery at a cost of a fairly gimped hero in the offensive senses.
While this hero would have insane survivability, I think he would be very difficult to play for the first 10 levels, and be really mana dependant, make him very squishy to boot and I think you have an interesting hero to add! He could also be further balanced in terms of counters if we have other DG’s released with mana drain abilities added.