Yes, I agree 100% with this. The odd thing about the Advent is that it basically takes 3 of each research center to get to the 'next' big upgrades. (military/eco)3 for tradeports, 3 for illuminators. Where as TEK only needs 2 of each research center to get to their 'next' upgrades - Javelis/tradeports. And Vasari only need 1 center to get to Assailants (big advantage in rush strategies) but need 4 for tradeports (hosing them in the current Cash-is-King 1.03v of game)Perhaps as mentioned, if culture did more to help boost the early game (say 25% boost instead of 10%) or the drone host was not a worthless ship, then the Advent might be better off early game.
Yes thats a big problem and I was trying to illustrated that in my post. When you start the game with advent you need to build 3 hostility and harmony temples to get any thing decent. So this limits your options with the way you can start the game. Its either you put cash into those 6 facilities or you can build capping fleet, which will be semi weak because the lack of upgrades. And from there you can cap other planets but since your economic powers will be weak then they will be extremely hard to build up defenses on choke point planets.
I think what I'm getting at is that the advent needs a mass amount of credit, metal and crystal flow near the initial part of the game to be effective. And of course they don't have that. This is why there have been suggestions that its best to go on defense with the advent. I don't think they are a defensive faction, its just the fact that the odd skill tree forces you to do so. Since without building three hostility,harmony temples then you will be good for nothing. Then when those three are constructed you are out of resources for a bit. Or if you decide not to build them initially then you have a weak fleet.
I was wondering for a bit was it possible for a strong rush in the initial part of the game by other players. I noticed the players doing that were always Vasari and TEC. So I decided to check out their skills and play them for a bit. And its just apparent how much better off they are in the beginning parts of the game. And how much low their requirements are to get things. Its apparent that the devs had culture dominance in mind for the Advent. But since culture is underpowered it makes advent underpowered. When you look at it, 7 out of 16 skills in the Harmony Psitech tree is related to culture.
I would say that those 7 skills are close(note I'm not saying completely) useless, due to the dominance that economy and military has over it. So close to half of the Psitech branch skills are ineffective due to them revolving around a ineffective aspect in the game. From what I gather....
Vasari= Miltary
Advent= Empire(from their initial skills, culture and fast research)
TEC= Economy obviously
Culture needs to be redefined or what its suppose to do magnified upon. Its obvious TEC has a economical advantage when you play against them. LRM spams and the ability to replace lost numbers at a fast rate. And Vasari has a Miltary initial military advantage due to its low requirements to get effective fighters. Advents empire advantage is not evident due to culture being not on par with economy and military. Sure you can setup some communication towers, but does anyone really expect for a planet to revolt before TEC and Vasari numbers put missiles up your butt? Most of the time culture has little influence due to other players having cap ships and setting up culture resistance.