Just a follow up, my post above (reply 10) has remained consistent. So you can avoid the hosed shipyard icon and lack of displaying ship designs in the shipyard. Just follow the naming rule about not using a ship name that was used in a previous game.
MorbiusStorm
Why don't you just draft up a timeshare plan? lol
In 1.8b, this appears to be related to ship names which have been used in prior games. For instance, I upgrade the Defender and name it Defender Mk2. Since this name has been used in prior games, the new design in the shipyard can sometimes take on the appearance of other ships. Additionally, when I later come back to the shipyard, the Defender Mk2 might not even show up. Whereas, if I name it Defender Mk2a, which has never been used before, the design in the shipyard matches correctly
Is this still present in 1.8b? This is just one outright annoying bug. I respect SD, its employees, and the countless hours of love they put into this masterpiece. But I have to say it's going to be quite annoying if this one is going to be left in place until some time after TA. For example, if you obsolete your original constructor, because you made an updated one, then you will have neither in your shipyard when you wish to do more upgrades. At that point, you are forced to use a tem
Though planetary tiles are premium real estate. With the coming additions of fleet-wide bonuses via new ship modules, i think it's an interesting point to reevaluate the way ships in orbit behave. complaints abound the Orbital Fleet Manager, but without re-hashing old suggestions (some of which were indeed good), one thing that's always bugged me is that ships in orbit lose their sensors on main map. perhaps an interesting addition to the OFM would
Regarding cloaking, that's also a good idea, but I doubt that could be included without a significant amount of coding of the AI to use and counter it effectively. I reckon the developers would already have enough on their plate trying to balance 12 different tech trees. GalCiv 3 maybe? The idea of cloaking was just a random thought, brainstorming. However, as I understand it, even that should be simple enough with the expansion. As i
Good idea eoryn. I def like your "options " ideas as oppossed ro restrictions. I def think its kinda dum warping ships and slowing them down. Also cloaking could add a fun element to a game a cloaked commerce raider/scout ship reminds me of klingon bird of Prey heh Thank you for taking the time to read it. I know it was big and I find myself to be guilty of often skipping the big ones. I do wish more people woul
The truth is we need to come up with a "controlled" border and a "cultural" border. I don't agree with this on the grounds that borders in space really don't make sense and trying to enforce a border system would be a micromanagement mess. Sorry this is long guys. I had to throw in my two cents here. And I feel this can be done in a reasonabl
Does this also apply to the bonus pack?