r range weapons from the rear. It also does a fine job with movement point and damage allocation.
AngleWyrm
to be moving our ships in task forces of fleets? Several stacks as a cluster to overcome some fire-control limitations of logistics? Will it be possible to move an oversize stack in one square? Will players end up moving ships individually around fleets?
would have somehow watched me, figured I was gonna pull the "ruse", and countered with something deadly vs ruse in the next ground attack.
the line.
Hi, AngleWyrm here; looking forward to March
lay between fleets.
el. IMO, this system allows a more fair exchange of fire, and extends the usefullness of older technology ships. Looking forward to playtesting!
Border wars
( double post deleted )
alliance victory; bring every culture into a grand alliance, so that wars are a thing of the past.
yellow sun over there.
ny of the choices marked GOOD involve the prevention of said miserable ends.
rce surrounding a world ought to be construed as significant coercion, tending towards local government saying "we would prefer to treat you as special envoys of a superior government, and will advertise cooperation to the masses".
hy technology a waste of resources. I wish that weren't the case.
apitol ships get into it. The classifications are arbitrary; I just hope that the smallest fighting vessels are cheap and quickly producable as compared to the lumbering giants with the SuperZap Kill-O-Rays.
There are four new ship classes in Altarian Prophecy, which are specialty ships, two for good and two for evil. Paladin (dreadnaught class) - heals friendly ships Vampire (cloaking tech) - steals hp from enemies Sovereign (avatar class) - sector defense bonus Wraith (ranger class) - sector enemy defense minus What are the bonuses, and do they stack? If I build a group of support ships, how much to they effect the situation?
battle; the heavies in the rear, and faster light swarm just ahead
ulate the interplay.
[quote]As for the AI not being able to keep up with human players I sugest a centralized database where you can upload ship designs and stratagies. Other players can go online and acess those designs and stratagies. The AI would also be able to access that matereal, enabling the AI to use things other players have made. Furthermore players could rank these things enabling the AI to chose things that work.[/quote] The ranking system could be based on successful engagement outcomes. Maybe
net/images/smiles/events.gif" border=0 ALIGN="absmiddle"> Can we do something similar for Tech Trees?
be resolved if FOW was only for moving stuff, things that change over time.