Tomgi

Tomgi

Joined Member # 642342
0 Posts 0 Replies 119 Reputation

Game started to feel sluggish and at end of turn it crashed to desktop. No memorydump file. My whole computer feels kind of slow in windows as well after the crash. For future reference, that crash report windows wants to send to microsoft, would that be useful to include in a bug report? http://dl.dropbox.com/u/8154115/EotCTD/AutoSave.EleSav <a href="http://dl.dropbox.co

4 Replies 2,959 Views

I alt-tab'd out to update another bug report post and got a windows error ding sound and the game crashed. Didn't see any dialog window. File links: http://dl.dropbox.com/u/8154115/Alt-tab%20bug/debug.err http://dl.dropbox.com/u/8154115/Alt-tab%20bug/Elemental0_90-2010-07-17T13-19-41-859.zip http://dl.dropbox.com/u/8154115/DxDiag-2010-07-17.txt

1 Replies 1,256 Views

I have also had a CTD without a dump. Links to last savegame, dxdiag and debug.err: http://dl.dropbox.com/u/8154115/Start.EleSav http://dl.dropbox.com/u/8154115/DxDiag-2010-07-17.txt http://dl.dropbox.com/u/8154115/debug.err This happened the first tim

2 Replies 480 Views

I have the same problem, more often then not the game crashes when I click the Kingdom Info button in the lower left of the screen. If by some miracle it does not crash then it will most likely crash when clicking any of the buttons on the left. No debug.err or memory dump file generated. I do have a save game that always crashes when clicking the kingdom info button though. Savegame: http://dl.dropbox.com/u/8154115/AutoSave.EleSav DxDiag: http://pastebin.com/wa

8 Replies 4,560 Views

Reproducable crash. Start new game, found a city, place sovereign in city. Start researching civilization tech. Hit end turn until housing completes research. Game will crash when you hit end turn and prestige bonus is in research queue. Any saved games from this game after you founded a city will fail to load and result in a crash or system lockup. Switching to another firld of research prevents the game from crashing. Switching back to civilization field and the game wi

0 Replies 812 Views

I haven't tried modding galciv2 yet, but isn't it supposed to be possible to make a modfolder and load that somehow? Or is that what is coming in the announced later modupdate?

7 Replies 5,762 Views

e-stab, Before v1.11 when you had moves left after auto orders where done the ship with moves left was autofocused. <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="mb-Bod

106 Replies 127,153 Views

Before v1.11 when you had moves left after auto orders where done the ship with moves left was autofocused. Now it no longer is. Which means it can be a pain to find the ship with moves left so I usually end up hitting skip until the new turn is ready. I'd like that particular type of autofocus back please. I would also find a keyboard command and/or button to "find ship/fleet with moves left" useful.

106 Replies 127,153 Views

I have tried putting defensive fleets in the same square as my starbases but when the square was attacked it was the starbase that took the first punch so to speak. Maybe that has changed since I last tried it since I did it in one of the early 1.1 betas. Or maybe my fleet was just considered weaker then the starbase. Whatever the reason I didn't like it and started massproducing constructors to upgrade my starbases which led me to the conlusion they are too fragile.

20 Replies 9,832 Views

I wouldn't call them weak, with the right techs and upgrades they can really kick ass. But I do think they are too fragile. Early in the game the 30 something hitpoints they have are just fine against fleets of ships up to medium size or so. But when battleships and dreadnoughts starts coming off the assembly line they are just too fragile imo. A probably easy and logical way to fix this would be to have each module added also add hitpoints. Makes sense too me. Maybe non-military modules adds 1

20 Replies 9,832 Views

Just had a crash in 1.1[b3] during a planetary invasion. ---------------------------------------------------------------------------------------------- Contents of GALCIV2.EXE_1144601816.CRA ---------------------------------------------------------------------------------------------- [SmartException] LastEx=GALCIV2.EXE File=C:\Program Files\Stardock\SmartException\GALCIV2.EXE_1144601816.CRA LastEx2=D:\Spel\GalCiv2\ga

42 Replies 24,989 Views

Just had a crash in 1.1[b3] during a planetary invasion. ---------------------------------------------------------------------------------------------- Contents of GALCIV2.EXE_1144601816.CRA ---------------------------------------------------------------------------------------------- [SmartException] LastEx=GALCIV2.EXE File=C:\Program Files\Stardock\SmartException\GALCIV2.EXE_1144601816.CRA LastEx2=D:\Spel\GalCiv2\ga

42 Replies 24,989 Views