Earthquake seems too cheap for its devastating effect. Perhaps every building should have 50% or more not to be destroyed. Complex buildings should rather be downgraded than destroyed. Starting trait Wealty of 500 guildar at start I'd suggest to replace with +2 guildar per season. Starting trait Adventurer should give only 50% of cost of hiring heroes. With all heroes for free human player is able to recruit all high level heroes, leaving AI with none. I'd also
webusver
In 1.20 AI has trouble in expanding. It can lose its pioneers and be doomed. Human player can think of ways of increasing population by administrators or by spells... but AI fails. As a result human player captures resources and expands but AI fails quickly. I think that problem of cities spamming is not in population, but in trait Wealthy which is the most powerful starting trait. Though it is 500 instead of 850 guildars its very powerful nevertheless. I'd suggest devs to replace
I played with the patch for a while. The gameplay now is much slower. I can't implement technologies which I research because of lack of resources. And I can't expand because of new pioneers. But if I use the spell which builds outposts I break the game and Ai falls far behind. Settling phase now is prolonged and Ai doesn't hurry to attack. It's strange that I loose population. 30 people go with a pioneer but when a new village is created its population is 3 peop
Let "create outpost" would be taken from pioneers to scouts? And require no population...
The game hangs when I reload it several times. Stability is the key. The game is good but here are some things that I'd like to mention. Spell Earthquake is very cheap and devastating. It simply kills the whole city to nothing. It should require not less than 600 mana and each builbing should have 50% chance to survive. If any building has upgade, it should not be destroyed but reather downgraded. IMHO research process is faster than building process. Perhaps all research