Research Sub-Space Drive: 1, 1, 2, 2, 8, 8 Xeno Engineering: 6, 8, 1, 1, 1, 4 Space Weapons: 5, 4, 4, 3, 7, 3 Interstellar Republic: 2, 2, 5, 5, 2, 6 Soil Enhancement: 8, 7, 8, 8, 6, 1 Diplomatic Relations: 7, 5, 7, 4, 4, 2 Advanced Computing: 4, 6, 3, 6, 5
SarcFa00-_-
Just one quick question, how in the world do I vote?
As Councilor Qrtxian mentioned, I have stated my opinions on the ethics of this venture elsewhere. I stated my proposed research paths in that place to with my reasons, however, I will state them here as well so they can make it on the ballot (If you want my reasons look to my previous statement elsewhere): 1. Research Xeno Industrial Theory then start researching Soil Enhancement. 2. Research Xeno Industrial Theory then research Diplomatic Relation
I agree with the ethical choice for the population growth on Sauron, and I agree with the ethical choice on Gimble, however I completely disagree with the ethical decision on Nestor 1, I think you should have chosen the neutral decision since there was not that big of a bonus difference between the evil choice. I think we should stay mostly neutral with our ethical choices and only choose evil if there is at least a 8% bonus difference between neutral and evil. Also only choose
Development Construction of Stellar Forge on Fortuna FOR: TMS2224, SarcFa Construction of Orbital Command Center on Fortuna (provisional) FOR: TMS2224 Construction of Galactic Bazaar on Fortuna FOR:</str
Alright, sorry I'm late. I read the report and have nothing to comment on.
Research: Andimus Proposal (Prioritize research of Xeno Biology and Xeno Medicine) FOR: Noctilucus, LordCarlos Qrtxian Proposal (Prioritize research of Universal Translator and Sensors I FOR: qrtxian, SarcFa Development and Colonization (All proposals are not mutually exclusive) Construction of Trade Centers on our colonies FOR: qrtxian, Noctilucus, LordCarlos, S
I wonder if TMS2224 and Master123rw will participate in this session.
All Advocates, there is a new report in the Kushana Iniative that will be voted on soon. Note: I am not posting here to support or join the advocates. PS - Are you guys still going to participate in the council?
I propose that we finish xeno research and then research universal translator for the research plan, then, once finished with the aforementioned techs, let the commander decide what is best to research. I propose for foreign relations we research universal translator (as stated above), so we can appease the Drath with a few bc so they aren't too angry at us for taking Fortuna before them. I've heard some rumors that the Drath are excellent manipulat
For the research plan I propose that we finish xeno research, then research universal translator, then let the commander decide what is best to research. For foreign relations I suggest we research universal translator (as stated above), so we can gift the Drath a few bc so they don't get too pissed at us and use their super ability to make everyone go to war with us. For all other matters, I say we let the commander do what he believes is best, since he has don
Try using photobucket, works perfectly for me see: I clicked the insert/edit image button with the tree icon when making my reply, and inserted this url in the image url option: http://s1038.photobucket.com/albums/a463/Talnar00/ColorChangeVisor3.gif And as you can see above it worked. I'll ask for this post to be deleted when you don't need it anymore.</p
[quote who="Tolmekian" reply="1" id="2803969"]So you mean you changed the tech tree in the xml but they still used the minor race tech tree? [/quote] Yes, I modified the raceconfig.xml to give them different tech trees and assigned starting techs, but they still used the minor race tech tree for some reason, plus they did not have the starting techs that I assigned to them. [quote who="foxthree" reply="2" id="2804022"]yes it quite possible j
Here are my votes. Things I am neither for or against I have not voted on. Edit: My research votes with LordCarlos' format. Thanks for the new format LordCarlos. Production ____________________________________________________________________________ -Gunray Plan (Production to be divided at 30% military, 20% social, and 50% re
Is it possible for Minor Races to have unique Techtrees? I've tried simply changing what techtree they use, but to no avail. Anyone have any suggestions?
*Sigh* Okay I agree with Kylerean Andimus' proposal, but only as long as Xeno economics is researched.
Commander, Dr. Malar, fellow councilors, Since most of the highest quality planets have qualities that make it so we cannot colonize them, I believe we should lower the planet quality we are looking for to 8 and above, so we can get at least one colony before scouts and other colony from other races arrive. I say this because I couldn't help but notice some other races influence has grown, which signifies that they have snatched a few colonies, which may increase&
I will wait to join a political party until I think it is necessary. As of now since we have not made contact with any other races I believe we should focus on building our economy, so if the time comes where we have to fight we can afford it. Also there are other less militaristic ways to take control of space, such as making the other races be enamored with our culture so they rebel against their leaders and join us. There is also the diplomatic path of alliances t
Thanks for letting me join! [quote who="Noctilucus" reply="51" id="2796449"] -__-, I only have one question, how should we address you, as your username is rather hard to pronounce? [/quote] I really don't care what you call me, but I like SarcFa, as TMS2224 suggested. Hope the next session is soon.
I've been following this for the past few days and would like to join for it seems interesting. So, may I join the council?
All of my custom techs are at the bottom of the tech tree. I used the editors that came with TOA so the order they are in should be fine. Solved the problem, apparently I deleted a tech in the tech tree that was needed by the game.
Just tried playing again without my custom race and custom tech tree and it worked fine. So the serial number wasn't the problem. It must be my tech tree, I'll edit this reply later to include my custom tech tree and all things tied to it. *WARNING: Wall of text and code ahead.* Can you guys find wha
I am playing with a custom race with a custom tech tree and whenever I try to start a new game it crashes. Here is the debug.err file: Debug Message: Version v2.03 Twilight of the Arnor last updated on: Thu Jul 23 11:47:38 2009 Debug Message: Could not open reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net\GalCiv2UL Debug Message: Could not open reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net\GC2EU<b
What I actually wanted to get moving is the turret defense structures, not the starbases. Is there any way to do that?
Thanks for the reply, but I already tried to do some basic stuff like that, but I couldn't command it to move to a certain place. So when you come back to the forum please give an in-depth reply.