drugfreeboy

drugfreeboy

Joined Member # 3620063
0 Posts 0 Replies 368 Reputation

Yeah, Bman's looks very cool. It may be cool if it could somehow fit teeny-tiny little thumbnails of your ally's equipment into each player's status box, but it would probly be too much clutter. About showing enemy items on the screen though...who the heck is asking for this and why? Thats kinda supposed to be a secret. Ok, in real life you can see that someone has armor on and that they have a large sword compared to your small butter knife...but this game doesn't strive for re

84 Replies 241,489 Views

Well, in their backstory, just about all of them were human during their mortal life. You know, before some crazy tragic thing happened to them that somehow made them become superhuman? lol I don't think the game designers cared too much about being realistic with sizes and physics and stuff :P I'm pretty sure there was a day where they all sat down and said. "hey what are we gonna do about the sizes and way armor fits on"...."heck Idk lets just say that they are in an alterna

25 Replies 19,462 Views

I like games for windows live a lot actually. The built in voice is nice, so is the ability to join your friend's games. Also, I have an xbox (thus a lot of xbox games and friends with xbox games) so I can talk to my friends who are playing xbox while I play my pc.

22 Replies 10,932 Views

I want the core game (favor points working and other technical issues) to be a higher priority than mod support, but I would love to see mod support and especially some custom maps like supcom has too.

13 Replies 8,772 Views

blood of the fallen blood of the fallen blood of the fallen? Just cuz I'm a tb doesn't mean i'm squishy, but hey you didn't bother to look at my hp before you decided to walk up to me. Wanna meelee?

51 Replies 22,334 Views

I wouldn't mind seeing some rebalancing to a lot of the items in the shop and the favor items. I'm not really gonna give my opinion on what favor items are better or worse, but I think its fair to say that there are some that are considerably less useful. Granted some cost less favor points, but in the long run everyone's gonna have all the favor items anyway. I wish it didn't feel like some of them were just gonna make the other obsolete forever though. I have ten thousand favor poin

34 Replies 15,101 Views

i'm addicted. The technical issues can be annoying at times, but I'm totally willing to put up with it. Besides there's been huge improvements, and I think we can expect to see more [e digicons]|-)[/e] *edit* Hope to see some official mod support some time soon though!!

37 Replies 105,804 Views

I don't play rook much because I basically found myself to be like the person in the OP lol. Question though...What is the dps increase for having your towers connect? And what is the dps increase for having them connect to your base's towers?

52 Replies 120,970 Views

Well, idk how people feel about Erebus's ability to warp from the middle of the map into the bases on crucible, BUT if we were to agree that that is not lame...then Oak's minions flying across shouldn't be considered lame imo.

18 Replies 3,791 Views

[quote who="germ0nik" reply="10" id="2243603"] And I agree, feeders are so frustrating because they lead the opponents to have such a decisive victory. You can know with 100% certainty the reason you lost is because your teammate died repetitively.[/quote] Ok, this may be rare, but I just wanted to mention that me and my buddy played a 4v4 on leviathan with someone who actually admitted that it was his first time playing. He died about 7 times in the first 10

52 Replies 181,951 Views

I can message my friends... *edit* The game has its fair share of annoying issues, but I like it enough to put up with it. I would be dissappointed if there isn't further improvement though. I don't want to be getting so many unhandled exceptions a year from now.

23 Replies 1,053 Views

I agree with DeadMG there. Hammer slam is very powerful. Especially against people who aren't watching out for it. Granted, people who don't see the rook going into his big-ol' arm swingy hammer strike just plain aren't paying attention. If it was any harder to get away from it though, I think it'd be OP. I mean right now its scary for demigods who are able to see it coming, but it plain out rapes players who can't see it coming. It's also freaking amazing vs creeps and towers.<

82 Replies 142,094 Views

Frogboy said--------------The demo version of Demigod will be based on v1.1. Beyond that we plan to look at having observers and replay handling better as well as a place for people to upload their replays. Cmon guys read [e digicons]^_^[/e]

32 Replies 23,269 Views

I dont think that its fair to say that any two spitting beasts would beat any and all other two-demigod combos with similar level and gear.

137 Replies 303,753 Views

I'm not sure that I would really want to increase the damage output of the DG that can pretty much teleport in/out of a meelee fight and just go into mist form when he feels like there's a nuke or snipe on the way to kill him. Really though, if a minion build QoT couldn't stand her ground against an "assassin-build" erebus, why the heck would anyone want to be minion build QoT. You may not be able to kill her, but she should never be able to kill you either since you can just leave th

56 Replies 23,876 Views

I've been thinking along the same lines actually. I have no problem with a team of demigods being able to alternate cap locks on a flag, but I'd rather not see one guy be able to keep coming in for just long enough to renew his cap lock then leaving again. It's a little harder to get two people to talk to each other enough to alternate their locks like that. *edit* dangit I wanted to quote infinite vengeance about increasing the cool down times on

24 Replies 5,790 Views